activision Archive

0

Bungie’s Destiny

Michael McWhertor interviewing Bungie’s Jason Jones:

Enjoyable by the tired, impatient and distracted. Bungie believes that players don’t play games to “work hard, read or go the internet to figure out our bullshit.” The core experience, Jones says, has to be delivered as simply and easily as possible. And that pillar led Bungie to “throw out a bunch of dearly-held ideas.”

I used to take it as a given that I would have to do a lot of reading on the internet before even playing some games in order to play it “right.” Now that time is a scarce resource for me, I’m thinking “Hell yeah, let’s get rid of the bullshit complexity of games!”

It’ll be interesting to see exactly what the gameplay of Destiny will entail. Bungie is saying a lot of things about the game that appear at odds on the surface. Essentially the company line is, “It’s an easy to play shooter for all skill levels in a persistent world with no subscription fees!” There’s a fine balance to be had with every part of that statement and if any component goes awry, it could seriously tank the whole experience. I will say, though, that if there’s a company that’s bought itself the benefit of the doubt, though, it’s the studio that created the Halo franchise.

In any case, the game’s art looks fantastic:

via Destiny: Bungies Brave New Worlds | Polygon.

0

Call Of Duty Black Ops Gives Its Target Demographic What It Wants

OMG GUN GAME MONEY WAGER BETTING OMG GUN GAME.

Sorry about that, sometimes I get the douchey meathead version of Tourrette’s Syndrome.

Anyway, even though Infinity Ward has long left the Call of Duty franchise, Activision is still planning on releasing new CoD titles like clockwork. Developer Treyarch unveiled the multiplayer portion of the upcoming Call of Duty: Black Ops last week and it looks like it’s taking the “earn xp in a gun game” mechanic to the next logical step – wager battles.

That’s right, instead of simply being content by earning the first person gaming equivalent of participation medals, you can now bet all those hard earned points you’ve built up from playing Call of Duty on blood matches.

Personally, I’m a bit sick of the grindy leveling up mechanic for multiplayer shooters, but you do have to hand it to Treyarch – no one’s done what they’re doing here before.

Watch the developer walkthrough video above for more info on the new gametypes in Call of Duty: Black Ops.

0

E3 2010 Preview: Goldeneye Wii Remake Multiplayer

Let me tell you a shameful secret of mine: I never played Goldeneye 64. Well, substantially anyway. I dabbled in it a couple of times, mainly at large social gatherings and never for an extended period of time. I was too busy being narrow minded with my elitist “mouse and keyboard 4 life” worldview as a teenager. But I did understand that it was (and still is to many people) the most beloved console FPS ever. With this in mind, I had a go with 4-player split screen multiplayer for Eurocom’s (published by Activision) upcoming remake of Goldeneye for the Wii at E3.

Now, I couldn’t tell you if this game fully recaptured the magic of the original N64 Goldeneye, but I can tell you that the game was a fairly fun Wii FPS. Activision smartly had a setup of Wii Classic Controller Pros (depicted above), which are basically Wii Classic Controllers with “love handles.” The handles make a big difference in ergonomics, especially for FPSs. It doesn’t feel quite as natural as an Xbox 360 controller for the genre, but definitely brings the Wii on par with the Playstation Dualshock. Having two analog sticks changes the gameplay experience too, but probably for the better.

Goldeneye Wii did seem rough around the edges though, at least in 4-player split screen. I noticed that there were no on screen notifications. There were no kill announcements nor any on screen score report of any sort so it was hard to know how I was doing at a given time without bringing up the intrusive scoreboard. It also didn’t seem as if there were any items on the level to pick up as well. Whether this was intended or just a function of being a demonstration build was unclear. Unsurprisingly, frame rates also seemed slightly sluggish (yet playable) with a 4-player split screen compared to a 2-player split screen. I’ll chalk this one up to “demo build” and “Wii hardware”

Like the original title, you can select from many different Bond characters to take into deathmatch. I remembered that the infamous Oddjob model had some sort of unfair advantage, which my opponents at the booth confirmed with a question for the Activision rep. Apparently his model is no longer harder to hit, but he does have the ability to throw his hat for an instant kill. To counteract this, he can’t throw grenades, like the other play models can. I found the hat throwing not too big of an advantage as it takes some time to wind up and does leave you vulnerable should you miss. I did manage to get a few kills like this though and it felt mildly satisfying, kind of like a lite-humiliation kill.

Hopefully, Eurocom will polish the game up when the game is finally released. Given past Wii FPS entries, I don’t think I’d expect Goldeneye Wii to compete with the big boys, namely Call of Duty and Halo on the 360/PS3. However, it could be a great source of nostalgia for those who cherished the original. I’d be curious to see how those fans receive this remake when it releases.

Oh, and I finished the 10-kill limit deathmatch in second with 8 kills. I blame trying to go for the hat kill too much.

0

Impressions: Blur Multiplayer Beta

I’ll admit to apathy in having a Blur Multiplayer Beta code rotting away in my inbox since February.  I just thought the game didn’t bring anything new to the already crowded racing game genre.  Shame on me, though, because it turns out the game is actually pretty fun.  It’s too bad I only had the last week to enjoy it.

Blur plays like Mario Kart with real cars, Wipeout’s powerups, and Call of Duty’s perks and leveling system.  Granted, the game doesn’t sound earth shattering, but this amalgamation of gameplay mechanics actually works fairly well.  The controls are as simple as Mario Kart: Gas, Brake, Fire Powerup (point the stick backwards to fire backwards).  There’s an added complexity in that you can hold up to three power ups at once so you’ll have to do some inventory juggling if you want to hoard them.  Other than that, the most complex part of the game is learning the different icons for power ups.  They’re pretty standard kart racing fare: nitro, shield, homing missile, dumb missile, mine.  Unfortunately, there’s a blue shell-like first place hoser, but I’ve been lucky enough to not be cheesed by it too badly.

Being an Activision published title, Blur’s familiar mods and “fans” (what the game calls xp) system didn’t surprise me.  You gain fans for using powerups well (e.g. boosting without hitting a wall or landing a missile on an enemy) and for completing/placing in races.  With these fans you can unlock new cars and upgrades for your racer.  There’s even a Modern Warfare “perk” like system where you can select from different mod loadouts that give you added attributes like increased ramming damage or gaining more fans for landing powerups.

My issue with this and other incentive-based multiplayer progression is that it can feel unfair for new players because everyone else seems to have better stuff than you.  My first few races I felt I had no chance of placing first because I simply didn’t have the tools to.  Granted, I still had fun and got rewarded with a bunch of fans.  As long as you’re not expecting to pop in the game and start placing first in every race, you’ll enjoy racing in Blur.  Plus, there’s that added goal of trying to beat better-equipped players with your crappy starter car.  Believe me, you will feel like the shit if you do this.

Blur’s definitely worth checking out if you’re into arcade/kart racers.  You can finish a couple of races in 5-10 minutes and still feel like you’re making the progress to greater things via the fans system.  It’s a great game to de-stress after work without having to commit hours of time.

Feel free to share your thoughts in the comments if you played the beta as well.

Blur will be released for Xbox 360, PC, PS3.  Developed by Bizarre Creations (Project Gotham Racing, Geometry Wars).

1

New Call of Duty Details Leaked

call of duty 5 world at war logo

Scans from the latest issue of the UK’s Official Xbox Magazine show some more details about the next installment in the Call of Duty franchise.

As expected, the game is being developed by Treyarch and will be once again set in the World War II era.  It’s going to be using the CoD 4 engine and be on the PC, Wii, 360, and PS3 platforms.  Multiplayer apparently will include the same perk system that CoD 4 did and also add vehicles.

Yadda Yadda Yadda.  Frankly, my excitement level for this game is almost nil because:

a) It’s not developed by Infinity Ward (the developers who created the franchise)

b) I am sick to death of WWII

c) We just had a new Call of Duty game come out about 8 months ago – and it was pretty damn good!

At least Activision has the decency to not officially call it “Call of Duty 5.” My money’s still on gratuitous in-game footage in the next season of Chuck though.

Read more details [videogaming247.com]

0

Guitar Hero Slurpees – Really, Activision?

guitar hero slurpee

Activision, 7-11, Coca-Cola, and Microsoft have announced a joint blitzkrieg promotion involving the upcoming Guitar Hero: Aerosmith and Slurpee cups at 7-11.  Apparently there’s a new slurpee flavor called “Full Throttle Frozen Blast” and what better way to promote a frozen energy drink to the coveted 18-34 male demographic than to slap branding of Ben Throttle Aerosmith on the cups?

I have no problem with promoting video games to the mainstream with beverage branding.  I actually thought the Halo 3-themed Mountain Dew flavor last year was a good cog in the giant promotions machine for the game.

What I do question, is a) The existence of Guitar Hero: Aerosmith in the first place and b) Do young people who go to 7-11 care about Aerosmith?

The sweet spot of the core Slurpee customer is between 18 and 24 years old, said Jay Wilkins, brand manager for Slurpee and Big Gulp® beverages. Our goal is to keep Slurpee as cool today as it was to teens and young adults in the 1960s when it was first introduced.

Aerosmith might have been cool to teens and young adults in the first decade the Slurpee was introduced, but somehow I highly doubt the kids of today are rebelling against their parents by listening to Honkin’ on Bobo and drinking their slurpees.

See, the thing about the Halo Mountain Dew promotion was that there hadn’t been a Halo game released in 3 years.  The anticipation and excitement was there – having a Mountain Dew flavor was just adding to the hysteria.  We just had a Guitar Hero game release nary six months ago, with another two coming out in early summer.

Why don’t we save the all out promotion blitzes for when you put out Rock Band Guitar Hero IV in a couple of years months?

Read the press release [biz.yahoo.com]

0

Guitar Hero: On Tour For Nintendo DS – Really?

Doesn’t the above ad for Guitar Hero: On Tour disturbingly remind you of those oozinator commercials from a couple years ago?

Earlier this week, Activision announced an upcoming Nintendo DS version of their oversaturated venerable Guitar Hero franchise. It’s no secret I’m not a fan of Activision’s desire to milk the once innovative Guitar Hero series for all the short term money it can before tossing its charred husk into the infernal furnace of irrelevance, but I’ll admit the fret buttons add-on they’ve devised for the DS version looks fairly intriguing. I was expecting a touch screen equivalent, but having actual physical buttons will go a long way in simulating the “real” Guitar Hero experience. It looks a bit awkward to hold and strum though, much like reading a book one handed.

Some of the “new gameplay features,” though, are a little suspect.

Fans can also join together to play co-op mode using a local wireless network, or battle each other in a Guitar Duel using new Battle Items unique to the DS platform. For example, players must blow into the microphone to extinguish a pyrotechnics effects gone wrong, or use the touch screen to autograph a crazed fans shirt in the middle of their set.

Really? Blowing into the DS microphone “to extinguish a pyrotechnics effect gone wrong”? Such shenanigans might have been neat in 2005 for the launch of the DS when it was called Feel The Magic XY:XX, but in 2008 for a music rhythm game? No.

We’ll see this summer if it’ll work out.

0

Guitar Hero: Van Failen Edition?

Saw over on Kotaku that Activision CEO Bobby Kotick may have let it slip out that a future iteration of his beloved hit franchise, Guitar Hero, would be a Van Halen-centric affair much like the recently announced Guitar Hero: Aerosmith.  I’ve already been over this with Bob Lefsetz, but it bears repeating again:

ACTIVISION, PLEASE STOP MILKING GUITAR HERO BECAUSE YOU ARE TOO SHORT SIGHTED TO SEE WHAT AN AWESOME BRAND YOU HAVE.

Activision’s already run the once venerable Tony Hawk franchise into the ground with yearly sequels that have diluted the game so much that no one gives a shit anymore. Now it looks like they’re about to do the same with the Guitar Hero franchise in half the time. (Guitar Hero: Aerosmith is scheduled to come roughly six months after Guitar Hero 3) Take a look at Microsoft’s Halo if you want to see a franchise done right. There’s been two sequels since 2001’s Halo: Combat Evolved and each one has been a megaton event game of the year selling record numbers. Do you think the Halo brand would be nearly as strong if they cranked one out every 6 months with new levels being the only difference?

Yes, Activision should do what it can to keep the momentum of the sudden Guitar Hero craze, but they should do it with tactics similar to how Harmonix or Bungie are supporting their games – affordable and regularly available new downloadable content or, in the case of Bungie, listening to the community and tweaking/refreshing/adding game playlists. You could even figure out something new!

Whatever you do, just don’t bombard us with $60 “new” games that simultaneously insult and revolt a big part of your core audience.

0

Activision Blizzard

This morning, a wholly unexpected press release went out announcing that Activision and Vivendi/Universal Games (including Blizzard entertainment) are set to merge, creating the largest game-publisher in the world. The new company will be boringly named “Activision Blizzard”.

So now we have Activision Blizzard, EA, Ubisoft, THQ, and 2k Games.

Hmm… this uncannily looks like Universal Music, Sony Music, BMG, EMI, and Warner…

RUH ROH SHAGGY

Read the press release [busineswire]

Read the Blizzard FAQ [blizzard.com]