Video Games Archive

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Zynga And Insider Trading

Ben Popper for The Verge:

“Zynga is a company very focused on data. Mark (Pincus) wants this business to be driven by numbers, not by hits,” said one employee. “They analyze every action in the game and try to optimize the business. The rely on franchises to eliminate risk.”

Because this sounds like a great long term strategy for a “games” company.

via The Verge.

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Nintendo E3 2012 Press Conference Liveblog

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Sony E3 2012 Press Conference Liveblog

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Microsoft E3 2012 Press Conference Liveblog

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Nintendo’s Pre-E3 2012 Wii-U Controller Announcement

Apparently Nintendo decided to post a little primer on their upcoming Wii-U controller on the eve of E3.

My thoughts (in a running diary format):

  • Looks like the tablet controller may be more comfortable than it looks. It’ll have to be if they assume you’re going to play “hardcore” games on it.
  • Real sticks instead of thumbpads are good.
  • Having the Wii-U controller act as your TV remote is cute, but I’m guessing most people have a smorgasbord of home entertainment equipment that need to be controlled at the same time as the TV. It doesn’t look like the Wii-U will be replacing that Harmony remote just yet.
  • NFC Reader/Writer – Most smartphones (including iPhone) don’t have NFC chips embedded yet. Color me skeptical on this being used in a non-novelty way anytime in the near future.
  • The asynchronous dual-screen display could open some interesting possibilities in game design. Think DS, but on a larger scale.
  • I like how they’re making existing Wii peripherals compatible with the new system. However,with the sheer amount of controller possibilities, how in the world is a developer to know what inputs to design their games for?
  • Wii U Pro Controller – Finally Nintendo decides to stop ignoring the fact ergonomics matter and clones the Xbox 360controller (definitely the most comfortable console controller ever made). It even looks like it has anon-crappy directional pad as well. But what’s up with the right stick being all the way up there? It looks like it’s going to be uncomfortable to hit the face buttons while using the stick at the same time.
  • Ok, cheesy video dramatizations aside, Nintendo is clearly out of its mind with its “WaraWara” initiative. While the Demon’s Souls-esque message board game tips functionality is a neat novelty that probably went over well in the brainstorming session, I can’t think of many things I’d want less than an impromptu video chat with a random internet troll to ask for clarification on his “tip.” In case Nintendo’s forgotten, the web exists! I can look up walkthroughs and tips on my own without the fear of some idiot spoiling the rest of my game for me. Something tells me Nintendo’s in for a rude awakening when they find out the horrors of moderating message boards.
  • Let me get this straight, one of the main criticisms of Nintendo products so far is a clumsy UIthat is lugubrious to navigate through, and their solution is to make the home screen of the system be a digital manifestation of noise?
  • The reason why we don’t use handwritten notes as much anymore is because people have awful handwriting.
  • I don’t get the continuing obsession that Nintendo has with Miis. Hasn’t anyone learned anything from the trainwreck of uselessness that was PlayStation Home yet? Please just make it easy to find, play with, and interact with my friends when I want. Everything else is, to use their term, Wara Wara. Create something unique, sure, but keep the end user in mind, please.
  • I dunno, Mr. Iwata, the Wii-U doesn’t really seem like a solution to multiple problems as muchas it’s a solution that will cause multiple problems.

I have no desire to see the Wii-U fail, but the best thing I’ve seen so far (other than an Xbox 360 controller clone) is the promise that developers can use two screens in fun and innovative ways. Unless Nintendo shows some really mindblowing applications of this on Tuesday, that’s all the Wii-U will be, a promise.

Watch the whole thing here:

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First Tomb Raider (2013) Gameplay Footage

I hate to get too excited about a new attempt at revitalizing the Tomb Raider franchise because of all the botched attempts in the past, but boy does this trailer look sharp. Crystal Dynamics is working the epic origin story angle for Lara Croft and the results look both epic and fun.

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Amazon Prime Instant Videos On Xbox 360

Jeff Bezos:

We’ve also just added a new Watchlist feature, which helps you keep track of the movies and TV episodes you want to view later. You can add favorites and new discoveries to your list—then come back anytime to watch instantly. Try it on your Xbox 360, Kindle Fire, or your browser on PC & Mac … and Watchlist is coming soon to PlayStation 3 and Roku.

I’ve never really used Instant Video much on my devices, but after using the Xbox 360 Amazon Instant Video app, the Watchlist feature feels like it should have always been there. Now if they’ll just get an iOS app out…

via Amazon.

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YOU DON’T KNOW JACK Is On Facebook

I can’t think of a better place for You Don’t Know Jack other than maybe an online-enabled mobile client. The cleverly written trivia game is still fun after over a decade.

YOU DON'T KNOW JACK on Facebook.

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Valve’s ‘Handbook for New Employees’

Reading through this guide made me wish every company had Valve’s dedication to both succeeding as a company and providing the best possible professional environment for their employees. Not everyone will be comfortable in a “flat” organization structure, but for those that are, oh boy, sure sounds like a great job, eh?

Read The PDF

via The Verge.

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Infinity Blade 2’s ClashMob Mode

Donald Mustard, Chair Creative Director talking to Douglass C. Perry for Kotaku:

“This is part of the great social experiment,” said Mustard. “We live now in an asynchronous world. Here’s an example. My wife and I love to play Scrabble, but with our kids and schedules, we don’t have enough to play together. So we play it, turn-based, on our phones.”

I’ve been having a ton of fun with “Infinity Blade 2’s” ClashMob. It gives me everything I want from a mobile game – bite-sized action, great graphics, tangible rewards, and reasons to check back every so often on my own schedule. Basically imagine “Tiny Tower” except you actually play a game and get rewards. The cherry on top is that you feel like you are a part of something more epic by taking on a boss with a billion hit points alongside people across the world.

Like real life, though, it’s kind of deflating when you contribute a lot to a seemingly doable task and find out that your teammates couldn’t do the same. While I think the mode could definitely use some tweaking, Chair is really onto something here in creating a truly great unique mobile gaming experience that combines the best of all worlds – skill, graphics, time commitment, and rewards.

via Kotaku – It Takes A Global Effort To Drain New Infinity Blade II Boss’ Billion Health Points.