Last fall, Microsoft and 343 Studios released a “remastered” version of the original Halo with online coop play, achievements, a smattering of Kinect-enabled voice commands, and a complete graphical overhaul. It’s somewhat of a transition title for the franchise as the baton of Halo development has been passed from Bungie to 343 Studios starting with the upcoming Halo 4. As a longtime Halo fan, I hope that this “Anniversary” edition of Halo isn’t any indicator of what the future of the franchise will be like because it’s an absolute turd bomb.
Why? Because the online co-op is completely broken. Here are three reasons why:
What could be a more fun iPhone game than shooting the crap out of zombies as a badass postapocalyptic British lawgiver? Turns out, there’s quite a bit of alternatives. I had the opportunity to review Judge Dredd Vs. Zombies for Comics Alliance late last year and while the core gameplay was competently fun, it was sucked dry by the hollow presentation and shameless difficulty due to a freemium model-friendly unlock system.
If you’re looking for an epic Judge Dredd gaming experience based on the comics, let’s stop right there. This is not the game for you. While the word “zombies” in the title could imply a tie in to Garth Ennis’ epic “Judgment Day” zombie storyline, Judge Dredd vs. Zombies involves nothing of the sort. The closest you get to a story is a single briefing screen telling you that Zombies have infested Mega City-One and that Judge Dredd is the “Solution.” In fact, other than scattered badges and the occasional logo in each level, the only sights you’re going to see are Judge Dredd, zombies, and generic looking building interiors. To be fair to the developer, though, it’s what was promised in the title and by golly that’s exactly what’s offered.
Full disclosure: I’m a huge comic book and video game geek and have loved the Marvel vs. Capcom series ever since I was a kid. I’d buy each and every release, even if they only add new characters and come up less than a year after the last one. It’s a really fun fight experience and I find the ridiculous speed and combos a nice change of pace from the more methodical Street Fighter or Tekken series.
That being said, I really wish Capcom would include a nice tutorial mode or something to make it easier for newcomers to get into the game. It’s a blast to play and there’s definitely a larger audience for this stuff now that Marvel’s successfully launched so many high profile films.
You can find my full review of the game on ComicsAlliance. I’d feel honored if you read the whole thing, but I’ll admit it’s a bit detailed for you impatient types out there.
If you’re one of those people, here are some tl;dr points:
If you skipped out on the original Marvel vs. Capcom 3 and love the characters and/or just love a good brawling game, then picking up Ultimate Marvel vs. Capcom 3 is a no-brainer. It’s strictly superior to the previous version in virtually every way. Even if you’re not normally a fighting game person, you may want to at least rent the game once just to experience your beloved characters brought to full interactive life (LifeTip for overworked readers: I’ve found that setting the game to an easy difficulty and breezing through arcade mode is a wonderful stress reliever).
As for those who own the first version, whether or not you’ll find the right value in UMvC3 depends on how often you play with others — either online or on the couch together. This is a game meant to be played competitively. Things will get very tiresome on your own once you’re done experimenting with the new characters. Feel free to skip UMvC3 if you got the idea the first go-around and have no desire to see the new characters. It doesn’t bring a whole lot new to the table.
Thank God Anandtech still does what it does, because the in depth tech gadget review has become an almost bygone relic of the early 21st century. Their iPhone 4S review is bar none the most informative and useful review you will ever read for the device.
Want to know all the stuff Apple didn’t disclose and other review sites didn’t even mention? Like an faster WiFi chip accounting for better transfer speeds? Or an improved vibrate mechanism? How about benchmarks on exactly how much better at each task the 4S is?
If you’re on the fence about the device (especially if you’re an iPhone 4 user) and need concrete data to decide on the purchase, this is the only review you need to read.
I expected the Kindle Fire to be a compelling iPad alternative, but I can’t call it delightful, fun, or pleasant to use. Quite the opposite, actually: using the Fire is frustrating and unpleasant, and it feels like work.
For an OS that’s still playing catch up to iOS, and one which is plagued by fragmentation in its main, fully supported app store, the introduction of a completely separate store on a completely separate product which developers now have to to consider seems relatively awful to me. Sure, there are some great titles available to Fire owners — but what’s the long term plan? If the Fire doesn’t reach parity with Honeycomb or Ice Cream Sandwich, all of the new “tablet” Android apps will be unavailable for this platform or require a second build which developers will have to maintain, and that seems untenable.
Disappointing if you’re looking for the Kindle Fire to be an all-purpose tablet device. That doesn’t mean that it’s completely useless as a full featured tablet, but I wouldn’t hold out hope for long-term developer support on yet another fragment of the Android ecosystem.
I never thought there would come a day when I would prefer playing a particular game title on my phone rather than a “real” portable game console from Sony or Nintendo.
Well, that day is here.
Developer 5th Cell’s port of its “indie” Nintendo DS hit, Scribblenauts Remix is an absolute joy to play on the iPhone and iPad and is one of the few iOS releases that had me hooked enough to want to complete the game in one day.
(To be fair, I also never thought that there would come a day where there would actually be a good licensed superhero video game. What can I say? We live in magical times.)
For those who are unfamiliar with the franchise, Scribblenauts is a puzzle/platforming game based on one core mechanic — your imagination. You see, you can bring in almost any object or living thing into the game world by simply typing it into Max’s notebook. It’s a very “wow”-inducing mechanic when you experience it for the first time because we’re so used to being limited to the constraints of what game designers have set for us.
The goal in each level is for Max to obtain a Starite by following the hints on screen. The first level’s Starite is dangling on a tree that is just out of reach. There’s many ways to solve the puzzle, depending on your level of creativity. Some might opt for the straightforward solution of creating a ladder for Max to climb. Me? My first inclination was to give Max a large chainsaw to cut down the tree, letting the Starite fall down to me, because I’m a f’in boss. You could also give Max a jetpack and have him float up there to reach it as well. Or maybe you could make a giant yellow beaver to gnaw down the tree. I’m sure you get the idea by now.
The game has a portly database of over 20,000 words so chances are that the game will have a better chance of stumping you rather than the other way around. Unfortunately, this doesn’t include proper nouns or places (for obvious reasons) or vulgar terms. Believe me, I was disappointed that I could not make a flaming pile of poop, but hey, what’s that really going to help you do?
All of the levels are fairly straightforward, which isn’t necessarily a bad thing. The danger with a game that provides so much freedom is in overwhelming the player with too many choices and possibilities. At no point in Scribblenauts Remix did I feel “lost.” The difficulty curve was nice and easy – almost too easy, in fact. Some of the more interesting levels have several “phases” involved, and I expected the levels to get more and more epic the further I progressed. Sadly, many levels remained very superficial in their goals. Fortunately, for those who want a more free form sandbox to play in, there’s a “Playground Mode” where you can just create objects and things and have them interact with each other.
One of the most exciting features about the game is that it supports iCloud for game saves. For people who own both an iPad and an iPhone, this feature is a godsend. I tend to play mobile games on my phone when I’m not home, but if I’m just lounging around, I’d rather use that larger screen real estate. Previously, you were essentially locked into choosing either the iPhone or iPad version to play, even if the game was a universal build. Sure, you could switch over, but you’d lose all of your gameplay progress to do so. And who would want to do that, other than shortsighted marketing folks who only look at features as checklist fodder?
There’s 50 levels included within the $4.99 universal iPhone/iPad release of Scribblenauts Remix. 40 of which are culled from the previous two Scribblenauts releases on the Nintendo DS. The remaining 10 are “exclusive” to the iOS version of the game. In full disclosure, I never finished the original game on the Nintendo DS because, quite honestly, I was annoyed by the controls in having to tap each word individually with my stylus on the onscreen keyboard. However, on iOS, inputting words is a joy because it’s a natural function of the device – just like writing a text message. A control pad isn’t necessary for this game since there’s no precision platforming to be done. Add it all up and you have a title that feels much more at home on a touch screen than on a portable game console.
Since I didn’t play the previous titles, I can’t say whether the “right” levels were picked or if the 10 new levels are worth the admission price for those who have already played the game on the DS. At $4.99, though, no one’s going to laugh at you for paying 50 cents a “new” level, especially since it’s quite apparent that 5th Cell will be adding additional level packs to the game as time goes on. For anyone who hasn’t played the DS games though, oh ho-ho are you going to have fun. Unless you don’t like words. In which case, I’ll direct you to this app instead.
The highest praise I can give to Scribblenauts Remix is that I was so enamored with the game that I wanted to not only complete the levels, but also obtain all the achievements as well. Think about it – how many games do you have on your phone? And how many do you actually want to finish, let alone get all the achievements on?
Scribblenauts Remix is available now as a universal iPhone/iPad build on the iTunes App Store.
It took me awhile to get out to see Tron: Legacy because of the sheer amount of hate for the movie that I’ve been hearing and reading about. Basically, I went in expecting the most visually impressive trainwreck $170 million could buy.
You know, it wasn’t that bad. I mean you’re going to have to suspend copious amounts of disbelief, but if you try not to think about things too much, you might actually enjoy yourself. Don’t bother yourself with details like “Why is a giant software company policed only by one fat security guard?” or “How much are they paying that guy to chase Flynn to the roof of the building and balance on top of a beam to watch as he jumps off?” And let’s not get started about the rules of a world where software programs are anthropomorphized. Can you think of a reason why would software programs need to go to a nightclub?
Just enjoy the action scenes and amazing visual aesthetics. Don’t ask yourself why certain things are happening and what they mean. The basic story is a simple “chase the gizmo and escape” tale. If you just hold onto that, you won’t have any trouble following the plot.
I don’t think I’ve fallen with a movie world’s visuals this much since Blade Runner. It makes me wonder how jaw-dropping that movie would be if given the same visual treatment today.
This image of Olivia Wilde has been seared in my minds eye forever (in a good way):
The only reason I’ve seen to own a Move so far is the Killzone 3 Move control mode. It might take a lot more than that to sell people on the technology.
From IGN’s Review of LBP2:
I’ve seen a lot of people asking how PlayStation Move works in LittleBigPlanet 2, and the short answer is “It doesn’t.” It isn’t broken; it just isn’t in the game. Sackboy’s Prehistoric Moves (a Move game available right now on the PlayStation Store) is on the disc, but that’s it. At the moment, LBP2 doesn’t use the motion controller at all but it supports it for future additions.
Infinity Blade is the best gaming experience I’ve had on the iPhone.
Seriously. You can take your Angry Birds, Fruit Ninja, and all of your lame tower defense game clones and shove them in your favorite orifice because this game makes those look like amateur hour. From the time I downloaded Infinity Blade on my phone last Thursday, all I’ve wanted to do is play it nonstop.
To put this in perspective, you’re talking a guy who has all of the video game consoles, a gaming-ready PC, a Kindle, a Blu-Ray player, Netflix, a backlogged DVR of TV shows, and a sports fan. Needless to say, I’ve got a lot of entertainment that I could/should have been plowing through instead.
Nope, I had to max out my Infinity Blade character first.