mobile Archive

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Ghost Trick Now Available on iOS

The only thing keeping Nintendo and Sony handheld systems relevant in the age of iOS/Android gaming is the fact that they offer high quality game experiences that can’t be replicated elsewhere. Of course, there are certain console titles that play just as well, if not better, on touch screen only devices, Scribblenauts Remix being one of them and Ghost Trick: Phantom Detective being another.

Capcom’s finally released Ghost Trick on iPhone/iPad as a universal app (with iCloud saved games enabled!) today. I haven’t actually played through the original version on Nintendo DS yet, but hear it’s a pretty good game. It’s a detective adventure game where you try to solve your own mysterious deaths as a ghost. There’s a bunch of parallels with the Phoenix Wright series, if you’ve ever played those.

You get the first two chapters of the game as a free download, and can purchase the rest in app for $9.99. It’s a pretty good steal, given the fact that Ghost Trick just came out barely a year ago as a $29.99 retail Nintendo DS title. Plus, you’re arguably getting a better gameplay experience as you don’t need to use a silly stylus or carry around a Nintendo DS with you.

I’m midway through the first chapter now and will most certainly be buying the rest.

Updated Protip (2/3): The iCloud interface is really ambiguous and scarily written. (“There is a chance that you might lose your progress” on both options?? Come on Capcom!) I’ve tested it, though and you want to hit “Sync iCloud backup data” to upload your current save to the cloud. Tapping “Sync this device” brings the save from the cloud down to whichever device you are using now.

Download on iTunes

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Steam Releases Mobile App

Well, well well, Steam. Look who’s decided to join the mobile apps party.

I suppose it was only a matter of time before Valve jumped into mobile. Right now the features list looks pretty basic, offering only friend status updates, chatting, and access to the Steam store. While good for impulse buys or checking up on deals, I was actually hoping for at least an achievement viewer. There’s nothing I like doing more when I’m away from my computer than wistfully reflecting on all of my gaming accomplishments.

Obviously, the mobile app’s functionality will only grow from here. After all, Steam itself started off as a pretty basic client, too. It’ll be interesting to see if Steam expands its tendrils into the mobile gaming distribution arena, given that both Android and iOS already have exclusive channels for that. Perhaps Steam will become more of a content curator? There’s certainly a lot of trash to wade through in those marketplaces.

Though the app is still in an invite-only beta mode right now, you can still download it and poke around the offline mode. If you’ve used the iOS Gmail app, the Steam app UI looks very similar.

Download on iOS and Android

 

 

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Hero Academy Is My New Favorite iOS Game

The chaps over at Penny Arcade turned me on to a great new asynchronous turn-based strategy game for iOS called Hero Academy.

Tycho’s description:

There’s plenty of asynchronous tactics games available on mobile platforms, but this one hits the sweet spot in so many tradeoffs that each turn is like munching a little stack of Pringles.  For example, the “playfield” is small, like a boardgame.  It could be bigger, but it’s not; at the same time, it’s not so small that positioning is minimized.  Each turn consists of five – and only five – actions, and you can play your turn over and over again locally until you’ve found the optimal investment of those actions.  Maybe a single unit takes all of them.  Maybe it’s a turn you use to equip for the countercharge.  Turns are never onerous, they always consist of some scientifically optimized volume of input.

Simplifying the description of the game further, you might just call it “Tactics With Friends.” It plays like a very polished, welcoming version of your favorite turn based strategy game (Final Fantasy Tactics, Advance Wars, Jeanne d’Arc, Fire Emblem, etc.) combined with a little card game intrigue. See, in addition to commanding different kinds of units, you always have a “hand” that you can use to either deploy new units, equip them with bonuses, or play effects on the board. Some tricky schemes can be set into motion by playing out unseen resources.

It’s a free download and though it’s got some microtransaction upselling and interstitial ads, it’s never onerous. As if you needed another reason, the game’s developer, Robot Entertainment, consists of some of the people who made Age of Empires and Halo Wars from Ensemble Studios.

Give it a shot. Keep in mind that it’s a “multiplayer only” game, though. There’s no single player campaign, but random opponents have proved to be worthy adversaries.

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Review: Judge Dredd Vs. Zombies (iOS)

 

What could be a more fun iPhone game than shooting the crap out of zombies as a badass postapocalyptic British lawgiver? Turns out, there’s quite a bit of alternatives. I had the opportunity to review Judge Dredd Vs. Zombies for Comics Alliance late last year and while the core gameplay was competently fun, it was sucked dry by the hollow presentation and shameless difficulty due to a freemium model-friendly unlock system.

If you’re looking for an epic Judge Dredd gaming experience based on the comics, let’s stop right there. This is not the game for you. While the word “zombies” in the title could imply a tie in to Garth Ennis’ epic “Judgment Day” zombie storyline, Judge Dredd vs. Zombies involves nothing of the sort. The closest you get to a story is a single briefing screen telling you that Zombies have infested Mega City-One and that Judge Dredd is the “Solution.” In fact, other than scattered badges and the occasional logo in each level, the only sights you’re going to see are Judge Dredd, zombies, and generic looking building interiors. To be fair to the developer, though, it’s what was promised in the title and by golly that’s exactly what’s offered.

Read my full review on Comics Alliance here

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3.5 Inch Phone Screens

We may or may not ever hear Apple confirm this, but you can bet your festively plump heiney that one of the reasons the 3.5 inch screen of the iPhone was decided upon was the ease of which you could use it with one hand. Turns out that it’s a lot more difficult to do that on a 4.3 inch Android device.

Maybe bigger isn’t always better.

via 3.5 Inches – Dustin Curtis.

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Adobe Kills Flash Mobile

Adobe killed development for Flash on mobile devices yesterday and all we got was a massively TL;DR press release “blog post” by someone on their executive team. I mean, shit, just look at the title of the post: Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5 (Adobe Featured Blogs). I’m already tuned out.

When will companies learn that communicating to the public with PR-speak just serves to induce eyerolls and indifference? Writing clearly and in plain English isn’t going to make your company look bad.

On a related note, the tech blogging world seems to be caught in a rousing game of “I Told You So” since it appears as if Apple “won” the battle of Flash on mobile devices. I get that it’s a vindicating feeling to be on the apparent winning side, but playing flamebait tennis really just ends up making everyone look the kids on the Gamefaqs.com forums.

I’m just excited that we’re one step closer to having a better mobile web browsing experience no matter what device we are using.

 

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Play Shuffleboard By Daisy Chaining iPhones

Holy crap, this is a great idea.

Developer Peak Systems has a shuffleboard app that lets you connect up to eight iPhones together to create a makeshift shuffleboard table. Yeah, I know, the iPad is probably a better size for the game, but it’s much less likely that you’re going to have a bunch of iPads in the same location unless you’re involved in some really geeky activities.

It may not have the same feel as a real shuffleboard table at your local dive bar, but hey, if you’ve got a bunch of friends with iPhones over at your place for some drinking, why not give it a shot?

Ultimate Shuffleboard on iTunes is 99 cents.

Here’s a video demonstration cooked up by former Tumblr lead developer Marco Ament:

via Marco.org.

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You Can Now Change Your Origin ID Like A Normal Person

Originally, I was going to launch into a tirade on how ridiculous it was that the only way to change your Origin (EA) ID was to download the iPhone or Android version of Scrabble and deep dive into the option menus within the app.

You read that correctly.

It took an creative thinker on Reddit with an almost encyclopedic knowledge of EA software on multiple platforms to solve a seemingly trivial problem.

Why is this so important? Well, as most of us found out last week during the Battlefield 3 beta, the game uses your Origin ID as your only unchangeable identification within the multiplayer experience. It’s fine and dandy if you picked an appropriate nom de plume to begin with. Unfortunately, if you made the same decision I did and had your real full name as your Origin ID, you probably felt out of place on the Battlefield 3 scoreboard next to folks named “n00b_K1ll3r_69″ and “HOT BLOOD FART.”

Googling and forums wading at the time basically said that your only recourse was to spend 30 minutes on live chat or phone with EA customer service to maybe see what they could do.

Did Not Want.

Fortunately, someone at EA convinced someone else that resources were worth putting towards a “real” solution and as of this afternoon, you can now change your Origin ID with a simple form on origin.com.

Still,

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Review: Scribblenauts Remix (iOS)

I never thought there would come a day when I would prefer playing a particular game title on my phone rather than a “real” portable game console from Sony or Nintendo.

Well, that day is here.

Developer 5th Cell’s port of its “indie” Nintendo DS hit, Scribblenauts Remix is an absolute joy to play on the iPhone and iPad and is one of the few iOS releases that had me hooked enough to want to complete the game in one day.

(To be fair, I also never thought that there would come a day where there would actually be a good licensed superhero video game. What can I say? We live in magical times.)

For those who are unfamiliar with the franchise, Scribblenauts is a puzzle/platforming game based on one core mechanic — your imagination. You see, you can bring in almost any object or living thing into the game world by simply typing it into Max’s notebook. It’s a very “wow”-inducing mechanic when you experience it for the first time because we’re so used to being limited to the constraints of what game designers have set for us.

The goal in each level is for Max to obtain a Starite by following the hints on screen. The first level’s Starite is dangling on a tree that is just out of reach. There’s many ways to solve the puzzle, depending on your level of creativity. Some might opt for the straightforward solution of creating a ladder for Max to climb. Me? My first inclination was to give Max a large chainsaw to cut down the tree, letting the Starite fall down to me, because I’m a f’in boss. You could also give Max a jetpack and have him float up there to reach it as well. Or maybe you could make a giant yellow beaver to gnaw down the tree.  I’m sure you get the idea by now.

The game has a portly database of over 20,000 words so chances are that the game will have a better chance of stumping you rather than the other way around. Unfortunately, this doesn’t include proper nouns or places (for obvious reasons) or vulgar terms. Believe me, I was disappointed that I could not make a flaming pile of poop, but hey, what’s that really going to help you do?

All of the levels are fairly straightforward, which isn’t necessarily a bad thing. The danger with a game that provides so much freedom is in overwhelming the player with too many choices and possibilities. At no point in Scribblenauts Remix did I feel “lost.” The difficulty curve was nice and easy – almost too easy, in fact. Some of the more interesting levels have several “phases” involved, and I expected the levels to get more and more epic the further I progressed. Sadly, many levels remained very superficial in their goals. Fortunately, for those who want a more free form sandbox to play in, there’s a “Playground Mode” where you can just create objects and things and have them interact with each other.

One of the most exciting features about the game is that it supports iCloud for game saves. For people who own both an iPad and an iPhone, this feature is a godsend. I tend to play mobile games on my phone when I’m not home, but if I’m just lounging around, I’d rather use that larger screen real estate. Previously, you were essentially locked into choosing either the iPhone or iPad version to play, even if the game was a universal build. Sure, you could switch over, but you’d lose all of your gameplay progress to do so. And who would want to do that, other than shortsighted marketing folks who only look at features as checklist fodder?

There’s 50 levels included within the $4.99 universal iPhone/iPad release of Scribblenauts Remix. 40 of which are culled from the previous two Scribblenauts releases on the Nintendo DS. The remaining 10 are “exclusive” to the iOS version of the game. In full disclosure, I never finished the original game on the Nintendo DS because, quite honestly, I was annoyed by the controls in having to tap each word individually with my stylus on the onscreen keyboard. However, on iOS, inputting words is a joy because it’s a natural function of the device – just like writing a text message. A control pad isn’t necessary for this game since there’s no precision platforming to be done. Add it all up and you have a title that feels much more at home on a touch screen than on a portable game console.

Since I didn’t play the previous titles, I can’t say whether the “right” levels were picked or if the 10 new levels are worth the admission price for those who have already played the game on the DS. At $4.99, though, no one’s going to laugh at you for paying 50 cents a “new” level, especially since it’s quite apparent that 5th Cell will be adding additional level packs to the game as time goes on. For anyone who hasn’t played the DS games though, oh ho-ho are you going to have fun. Unless you don’t like words. In which case, I’ll direct you to this app instead.

The highest praise I can give to Scribblenauts Remix is that I was so enamored with the game that I wanted to not only complete the levels, but also obtain all the achievements as well. Think about it – how many games do you have on your phone? And how many do you actually want to finish, let alone get all the achievements on?

Scribblenauts Remix is available now as a universal iPhone/iPad build on the iTunes App Store.

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Review: Infinity Blade

I’m just going to go ahead and say it:

Infinity Blade is the best gaming experience I’ve had on the iPhone.

Seriously. You can take your Angry Birds, Fruit Ninja, and all of your lame tower defense game clones and shove them in your favorite orifice because this game makes those look like amateur hour. From the time I downloaded Infinity Blade on my phone last Thursday, all I’ve wanted to do is play it nonstop.

To put this in perspective, you’re talking a guy who has all of the video game consoles, a gaming-ready PC, a Kindle, a Blu-Ray player, Netflix, a backlogged DVR of TV shows, and a sports fan. Needless to say, I’ve got a lot of entertainment that I could/should have been plowing through instead.

Nope, I had to max out my Infinity Blade character first.

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