ios Archive

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Ghost Trick Now Available on iOS

The only thing keeping Nintendo and Sony handheld systems relevant in the age of iOS/Android gaming is the fact that they offer high quality game experiences that can’t be replicated elsewhere. Of course, there are certain console titles that play just as well, if not better, on touch screen only devices, Scribblenauts Remix being one of them and Ghost Trick: Phantom Detective being another.

Capcom’s finally released Ghost Trick on iPhone/iPad as a universal app (with iCloud saved games enabled!) today. I haven’t actually played through the original version on Nintendo DS yet, but hear it’s a pretty good game. It’s a detective adventure game where you try to solve your own mysterious deaths as a ghost. There’s a bunch of parallels with the Phoenix Wright series, if you’ve ever played those.

You get the first two chapters of the game as a free download, and can purchase the rest in app for $9.99. It’s a pretty good steal, given the fact that Ghost Trick just came out barely a year ago as a $29.99 retail Nintendo DS title. Plus, you’re arguably getting a better gameplay experience as you don’t need to use a silly stylus or carry around a Nintendo DS with you.

I’m midway through the first chapter now and will most certainly be buying the rest.

Updated Protip (2/3): The iCloud interface is really ambiguous and scarily written. (“There is a chance that you might lose your progress” on both options?? Come on Capcom!) I’ve tested it, though and you want to hit “Sync iCloud backup data” to upload your current save to the cloud. Tapping “Sync this device” brings the save from the cloud down to whichever device you are using now.

Download on iTunes

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Steam Releases Mobile App

Well, well well, Steam. Look who’s decided to join the mobile apps party.

I suppose it was only a matter of time before Valve jumped into mobile. Right now the features list looks pretty basic, offering only friend status updates, chatting, and access to the Steam store. While good for impulse buys or checking up on deals, I was actually hoping for at least an achievement viewer. There’s nothing I like doing more when I’m away from my computer than wistfully reflecting on all of my gaming accomplishments.

Obviously, the mobile app’s functionality will only grow from here. After all, Steam itself started off as a pretty basic client, too. It’ll be interesting to see if Steam expands its tendrils into the mobile gaming distribution arena, given that both Android and iOS already have exclusive channels for that. Perhaps Steam will become more of a content curator? There’s certainly a lot of trash to wade through in those marketplaces.

Though the app is still in an invite-only beta mode right now, you can still download it and poke around the offline mode. If you’ve used the iOS Gmail app, the Steam app UI looks very similar.

Download on iOS and Android

 

 

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Hero Academy Is My New Favorite iOS Game

The chaps over at Penny Arcade turned me on to a great new asynchronous turn-based strategy game for iOS called Hero Academy.

Tycho’s description:

There’s plenty of asynchronous tactics games available on mobile platforms, but this one hits the sweet spot in so many tradeoffs that each turn is like munching a little stack of Pringles.  For example, the “playfield” is small, like a boardgame.  It could be bigger, but it’s not; at the same time, it’s not so small that positioning is minimized.  Each turn consists of five – and only five – actions, and you can play your turn over and over again locally until you’ve found the optimal investment of those actions.  Maybe a single unit takes all of them.  Maybe it’s a turn you use to equip for the countercharge.  Turns are never onerous, they always consist of some scientifically optimized volume of input.

Simplifying the description of the game further, you might just call it “Tactics With Friends.” It plays like a very polished, welcoming version of your favorite turn based strategy game (Final Fantasy Tactics, Advance Wars, Jeanne d’Arc, Fire Emblem, etc.) combined with a little card game intrigue. See, in addition to commanding different kinds of units, you always have a “hand” that you can use to either deploy new units, equip them with bonuses, or play effects on the board. Some tricky schemes can be set into motion by playing out unseen resources.

It’s a free download and though it’s got some microtransaction upselling and interstitial ads, it’s never onerous. As if you needed another reason, the game’s developer, Robot Entertainment, consists of some of the people who made Age of Empires and Halo Wars from Ensemble Studios.

Give it a shot. Keep in mind that it’s a “multiplayer only” game, though. There’s no single player campaign, but random opponents have proved to be worthy adversaries.

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Review: Judge Dredd Vs. Zombies (iOS)

 

What could be a more fun iPhone game than shooting the crap out of zombies as a badass postapocalyptic British lawgiver? Turns out, there’s quite a bit of alternatives. I had the opportunity to review Judge Dredd Vs. Zombies for Comics Alliance late last year and while the core gameplay was competently fun, it was sucked dry by the hollow presentation and shameless difficulty due to a freemium model-friendly unlock system.

If you’re looking for an epic Judge Dredd gaming experience based on the comics, let’s stop right there. This is not the game for you. While the word “zombies” in the title could imply a tie in to Garth Ennis’ epic “Judgment Day” zombie storyline, Judge Dredd vs. Zombies involves nothing of the sort. The closest you get to a story is a single briefing screen telling you that Zombies have infested Mega City-One and that Judge Dredd is the “Solution.” In fact, other than scattered badges and the occasional logo in each level, the only sights you’re going to see are Judge Dredd, zombies, and generic looking building interiors. To be fair to the developer, though, it’s what was promised in the title and by golly that’s exactly what’s offered.

Read my full review on Comics Alliance here

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Microsoft Releases Xbox LIVE iOS App

I’ve been playing with the new Xbox LIVE iOS app this afternoon and have to hand it to Microsoft – this thing looks slick. It’s got the new Metro UI that’s on the new Windows Phone and now the Xbox 360. The app looks and performs wonderfully even in iOS, especially on the iPad where it literally turns your iPad into a mini Xbox 360 dashboard. If you use Xbox Live with any sort of regularity, there’s no reason not to get this app asap.

Currently, it’s got the basic functionality of things you’d want to do away from your Xbox, like check/send messages, achievements, and friend activity. You can even check out some streaming video content from the Xbox LIVE team. You can’t, however, browse the Xbox LIVE Marketplace and make downloads or purchases. This would be the logical next feature add and I’d be surprised if Microsoft didn’t implement this sooner rather than later. After all, allowing players to impulse purchase content on the go can only do good things for Microsoft’s bottom line.

Here’s a list of features from Major Nelson:

Some of the features include:

Read and send messages to friends
Manage your friends list, invite new friends
Read and Edit your full LIVE profile (name, bio, motto)
Change your avatar features/items with the avatar closet
View and compare your achievement progress with friends

Download the iOS app here for free

via Xbox Live’s Major Nelson

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Review: Infinity Blade

I’m just going to go ahead and say it:

Infinity Blade is the best gaming experience I’ve had on the iPhone.

Seriously. You can take your Angry Birds, Fruit Ninja, and all of your lame tower defense game clones and shove them in your favorite orifice because this game makes those look like amateur hour. From the time I downloaded Infinity Blade on my phone last Thursday, all I’ve wanted to do is play it nonstop.

To put this in perspective, you’re talking a guy who has all of the video game consoles, a gaming-ready PC, a Kindle, a Blu-Ray player, Netflix, a backlogged DVR of TV shows, and a sports fan. Needless to say, I’ve got a lot of entertainment that I could/should have been plowing through instead.

Nope, I had to max out my Infinity Blade character first.

Read the rest of this entry »

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Epic Citadel Brings Unreal Engine To The iPhone/iPad

Hot off the announcement of their first iOS game (Project Sword – check out the clip at the end of this post!) this morning at Apple’s iPod event, Epic Games (Gears of War, Unreal Tournament) sends word that a playable tech demo of Unreal Engine working on the iPhone is now live on the iTunes store.

Entitled Epic Citadel, the demo gives you a sneak peek as to what kind of graphics you can expect from Project Sword when it releases later this year. As you can see from the screenshots below, the graphics are jaw-droppingly good. It reminded me a little bit of the wonder I experienced when I saw the first Unreal engine fly through way back in the 90′s before the first Unreal game came out.

Now, don’t expect much of a game with Epic Citadel, it’s basically a really pretty graphics tech demo. You can move around using virtual dual analog sticks or you can let the software take over and provide a “Guided Tour”, which is basically an autopilot demo. You can also navigate by tapping anywhere on the screen and the character will automatically walk there.

I gave it a short test drive and the frame rate was locked in at about 30fps for the most part, but dipped below during a flyby or when a lot of the environment was in view. Nevertheless, it’s a real impressive piece of software and might be worth keeping on your iPhone/iPad just to show off to your friends. Plus, at “free”, its the right price.

We’ve already got a cool gyroscope control proof of concept with ngmoco’s Gun Range. Epic’s Epic Citadel shows us what the graphics capability of the iPhone/iPad is. Come on devs, enough with the demos. Let’s get a real game out now, eh?

Download Epic Citadel for free on iTunes