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	<title>My Day Will Come &#187; Reviews</title>
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		<title>Postgame: Metroid: Other M</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/09/07/postgame-metroid-other-m/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/09/07/postgame-metroid-other-m/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 01:02:03 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[aran]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[other m]]></category>
		<category><![CDATA[postgame]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[samus]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=967</guid>
		<description><![CDATA[Let&#8217;s get one thing out of the way first. The worst Metroid game is better than 90% of all the single player action-adventure games out there. The sense of discovery, progress, and frenetic action that you get from playing a Metroid game offers a feeling of fulfillment that few other gaming franchises can. That being [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/09/metroid-other-m-logo.jpg"><img class="aligncenter size-medium wp-image-968" title="metroid-other-m-logo" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/09/metroid-other-m-logo-500x238.jpg" alt="" width="500" height="238" /></a></p>
<p>Let&#8217;s get one thing out of the way first. The worst Metroid game is better than 90% of all the single player action-adventure games out there. The sense of discovery, progress, and frenetic action that you get from playing a Metroid game offers a feeling of fulfillment that few other gaming franchises can.</p>
<p>That being said, <em>Metroid: Other M</em> is definitely one of the weaker entries in the series. (<em>Metroid Prime Pinball</em> nonwithstanding)</p>
<p>It&#8217;s a little odd because <em>Other M </em>looks and smells like a Metroid game, but somethings a bit off with it. Perhaps part of it is the game&#8217;s focus on &#8220;storytelling and character development.&#8221; It&#8217;s the first Metroid game to utilize CGI cutscenes and voice acting heavily. And I do mean heavily. Some of these scenes clock in upwards of ten minutes.</p>
<p>Now, the length of the cutscenes isn&#8217;t so much the problem as the content. As the story was unfolding, I couldn&#8217;t help but feel like it was as awkwardly written and campy as <em>Resident Evil</em>. For example, one of the introductory movies explained at length why everyone in Samus&#8217;s old military unit gave the &#8220;thumbs up&#8221; sign after hearing mission orders. Then, in an incredibly melodramatic fashion, we got a very solemn monologue voiced by Samus as to why she gave the &#8220;thumbs down&#8221; sign instead as a symbol of independence.</p>
<p>At least, that&#8217;s the gist of what I remembered. Frankly, the entire thing played out to me as &#8220;blah blah thumbs up blah blah thumbs down.&#8221; I welcome engaging storylines and characters in my games, but <em>Other M</em> just reeked of B-Movie quality/self-aggrandizing-Japanese-Video-Game-Director-aspires-to-write-best-space-epic-ever. As I played through the game, I found myself pitying the poor localization dude who had to translate pages and pages of melodrama into English without making it into a complete joke. He tried his best, but putting frosting over poop is still poop.</p>
<p>That&#8217;s not to say the cinematics were shoddily presented; they actually look quite amazing for a 480p Wii title. The voice acting is also well done, with Samus sounding exactly like how I had imagined her. However, this leads to another problem, which is her characterization.</p>
<p>Other than some hints dropped here and there (she&#8217;s a girl!), the character of Samus has largely been left up to the imagination for the last 24 years. I&#8217;d wager that many people would consider her a badass no-nonsense bounty hunter who leans towards the side of angels, if anything. Making Samus&#8217;s past the focus of <em>Other M</em>&#8216;s story ends up weakens the character because it pulls back the curtain to reveal one person&#8217;s interpretation of her (the director who thinks he&#8217;s a better storyteller than he actually is). She comes off as petulant, juvenile, needy, and emotionally inferior to her male counterparts. Instead of feeling like I was playing as an unfathomably hot Boba Fett, I began to feel like I was babysitting a needy girl who&#8217;s in way over her head. Not cool.</p>
<p>As for the actual game itself, the best thing I can say about it is that it kept my full attention (well, other than the cutscenes) throughout the 8 or so hours it took to complete. It&#8217;s a Metroid game so there&#8217;s thrilling shoot outs, timed escapes, tricky platforming, and creepy atmospheres. While some purists may cry foul at the forcefed waypoint directions, I did appreciate their purpose in keeping the game moving along at a nice pace. Rare was the case in which I was genuinely stuck.</p>
<p>However, the most egregious offense on Nintendo/Team Ninja&#8217;s part was shoehorning in a hybrid 1st person mode into the game. I&#8217;m talking about the gameplay mechanic where you have to constantly flip the Wiimote from a horizontal position in your hands to a position where you&#8217;re pointing and aiming at the screen.</p>
<p>In three words: It. Doesn&#8217;t. Work.</p>
<p>Not only is this motion awkward, it must be done in the <em>middle of frenetic action moments</em>! So you&#8217;re not only performing a complicated motion with your hands, you have to shift from a 3rd person view to a first person view on screen where you&#8217;re <em>completely rooted</em>! I don&#8217;t know about you, but this took a heavy cognitive toll on my brain. It wasn&#8217;t so much the concept of swapping back and forth, but the frustration I felt in having to run around an enemy, stop, flip the controller, get the aiming reticles right, and press the right button. More often than not, by the time I got the complex series of motions done, I had lost my opportunity to damage the boss&#8217;s weak point or had to reposition because enemies had caught up to my rooted position. It may have sounded like a good idea in the brainstorming session, but I can&#8217;t believe that this got through any sort of hands on testing.</p>
<p>It may sound like I&#8217;ve spent the last 900 or so words just blasting <em>Metroid: Other M </em>on its faults, but understand that it comes from the viewpoint of a series fan. The game is still worth playing if you&#8217;re into the series; just dont expect something on par with <em>Super Metroid</em> or <em>Metroid Prime</em>. If you&#8217;re a newcomer to the franchise, you could do a lot worse than Other M, but I strongly recommend you play the aforementioned first as a better showcase of what a Metroid game is really capable of in both 2d and 3d. Playing through either one of those games should leave you with the feeling that you&#8217;ve experienced some of the best titles the medium has ever produced.</p>
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		<title>Postgame: Starcraft 2: Wings of Liberty</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/08/26/postgame-starcraft-2-wings-of-liberty/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/08/26/postgame-starcraft-2-wings-of-liberty/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 00:34:01 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[postgame]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[starcraft 2]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=846</guid>
		<description><![CDATA[If there had to be one title to act as the envoy for the video games industry in 2010 it would have to be Starcraft 2. You&#8217;d be hard pressed to find any other game appeals to everyone from the 30 minutes a day casual player all the way up to the professional Korean player [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/08/starcraft2_logo.jpg"><img class="aligncenter size-full wp-image-906" title="starcraft 2 logo" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/08/starcraft2_logo.jpg" alt="" width="600" height="441" /></a></p>
<p>If there had to be one title to act as the envoy for the video games industry in 2010 it would have to be Starcraft 2.</p>
<p>You&#8217;d be hard pressed to find any other game appeals to everyone from the 30 minutes a day casual player all the way up to the professional Korean player making seven figures with an entourage of bodyguards and female groupies.</p>
<p>Yes, you read correctly. Seven figures. Groupies. <a href="http://www.mtv.com/news/articles/1534641/20060620/story.jhtml?headlines=tru|(link)" target="_blank">Entering live tournaments on rock stages on a speedboat</a>.</p>
<p>There&#8217;s three audiences that I think should run out and give this game a shot:</p>
<ol>
<li>Tower defense game junkies (whether it&#8217;s on your phone, iPad, computer, or console)</li>
<li>People who already enjoy real time strategy games (How can you like RTS games and not at least give <em>Starcraft 2</em> a shot? That&#8217;s like saying I like action movies, but I refuse to watch <em>Inception.</em>)</li>
<li>Professional Starcraft players. (though I think those don&#8217;t really need to read this review)</li>
</ol>
<p>Starcraft 2 is an interesting game because it&#8217;s one that&#8217;s physically impossible to play on any current console. It doesn&#8217;t mean that the game is that complex, it just means that it&#8217;s a genre that&#8217;s best controlled with a mouse and keyboard due to the nature of the tasks needed to be done. The game will run on almost any modern computer, Mac or PC alike, so chances are if you own a computer made within the last few years, you can play it.</p>
<p>The game belongs to the &#8220;real time strategy&#8221; genre. Ten years ago this would have required no explanation, but it&#8217;s been 12 years since the original Starcraft was released. There&#8217;s an entire generation who will see video of <em>Starcraft 2</em> and think it&#8217;s the craziest variant of <em>Plants vs Zombies</em> <strong>ever</strong>.  In broad terms, the goal of the game is to establish an economy, build an army, and tactically command them to destroy your opponent.</p>
<p>Most RTS games&#8217; single player campaigns are a linear progression of missions. That&#8217;s certainly what I expected with Starcraft 2, but Blizzard actually exceeded my expectations in this regard. Once you finish the first couple of missions, the game takes a surprisingly non-linear turn. The meat of the game consists of 3 to 4 mission lines all going on simultaneously. You can choose to complete these in any order. There are even some optional missions, though you would be be missing out on some content if you choose to skip them.</p>
<p>On top of this, Blizzard has included several RPG-like elements to the campaign as well. Finishing missions and optional objectives earns you credits. These credits can be used to either upgrade some aspects of your units/buildings or they can be used to hire Mercenary units that can be deployed on any subsequent mission. There&#8217;s also two sets of talent trees that you can develop by completing certain bonus objectives throughout the campaign by accumulating &#8220;research points.&#8221; Every 5 research points you obtain, you can choose one of two new abilities for your forces. There&#8217;s really no wrong way of going about developing your forces. Most of the choices have some merit, so you can feel free to pick whatever suits your style of play best without fear of choosing incorrectly.</p>
<p>The story and cinematics of the game are solidly constructed and presented. With <em>Wings of Liberty</em>, we&#8217;re given the Terran side of the story. Most of the missions are played through as the Terran race, with a short Protoss mini-campaign. The tale is a fairly straightforward space-opera, yet doesn&#8217;t seem overly hackneyed. Blizzard is well versed in crafting gorgeous cinematics and entertaining backstory/lore for their gaming &#8220;worlds&#8221; and <em>Starcraft 2</em> is no exception. We&#8217;re not getting <em>Battlestar Galactica</em> or <em>Firefly</em> quality stuff here, but if you like space epics, you&#8217;ll find yourself wanting to complete the story.</p>
<p>Many people were concerned that Blizzard&#8217;s decision to split the game&#8217;s single player storyline over the course of 3 titles would produce a substandard single player experience. Their concerns were for naught. It arguably ends up being a better experience, as we&#8217;re given more time to get invested in the plot and characters. After playing through <em>Wings of Liberty, </em>I undoubtedly cared about Jim Raynor more than I would have if he only showed up in a handful of missions.</p>
<p>Despite this, I will say that the ending to <em>Wings of Liberty </em>campaign felt a little rushed and had me scratching my head in a &#8220;it feels like there had to have been some plot holes there&#8230;&#8221; kind of way. Regardless, I still ended up wanting the next installment of the series to arrive, STAT.</p>
<p>Beyond the single player campaign, there lies a transitory &#8220;gametype&#8221; in the form of challenges. These short mini-games are meant to teach you the basics of playing the multiplayer mode of <em>Starcraft 2</em> and they are a much welcome addition to the game. Multiplayer <em>Starcraft 2</em> is a complete different animal from the single player and these challenges are a sort of &#8220;training wheels&#8221; to get you in the right mindset. You&#8217;ll learn how to use hotkeys, when to use what units, and defend against early rush attacks. There&#8217;s bronze, silver, and gold medals to earn for each of the 12 challenges and they&#8217;re a fun way to &#8220;learn&#8221; the multiplayer game.</p>
<p>I wish they would have included more challenges, though.  Multiplayer Starcraft is essentially an extremely layered version of rock-paper-scissors. The included challenges only teach you what to do when rock fights paper, so to speak. When you have a game that can support leagues professional players, there has to be a certain level of complexity, but the game can feel like walking down three steps into a pool and suddenly dropping off into the deep end.</p>
<p>Fortunately, <em>Starcraft 2</em> employs one of the best matchmaking systems for a computer game. The game will have you play 5 placement matches and then put you in a league of similarly skilled players. Even if you&#8217;re one handed and incompetent, you&#8217;re supposed to be matched up with someone equally as inept. Eventually the goal is to have you winning the same amount of games as you&#8217;re losing.</p>
<p>This is as far as I&#8217;m going into the multiplayer component as there&#8217;s literally thousands of hours one could spend reading and talking about it. If you manage to get this far into the experience, there a wealth of communities for you to discover and engage in.</p>
<p>Oh, let&#8217;s not forget the fact that <em>Starcraft 2</em> is extensively moddable. And it&#8217;s not confined to just new maps or even real time strategy game variants. Enterprising developers have sculpted amazing games with the engine, such as a <a href="http://www.youtube.com/watch?v=NqiulSLFncc&amp;feature=player_embedded" target="_blank">3rd person zombie shooter</a>, a <a href="http://www.youtube.com/watch?v=TWXtq8mkYg8" target="_blank">recreation of the Playstation Network game flOw</a>, and even a <a href="http://www.youtube.com/watch?v=Vjuf7DELz9s" target="_blank">version of Final Fantasy</a>.</p>
<p>All of this adds up to an extremely comprehensive gaming experience that can be enjoyed whether you&#8217;re a casual gamer or a professional player with groupies. Even if you&#8217;re not going to touch competitive multiplayer, there&#8217;s enough compelling content within the single player component to be worthwhile.</p>
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		<title>Postgame: Final Fantasy 13</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/08/03/postgame-final-fantasy-13/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/08/03/postgame-final-fantasy-13/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:01:26 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[final fantasy 13]]></category>
		<category><![CDATA[postgame]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[xiii]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=800</guid>
		<description><![CDATA[I think the my days of having the patience to sit through a 40 hour video game are through. It took me almost 5 months to put in the 45 hours needed to finish Final Fantasy 13, with a lot of it feeling like an obligation to my sometimes misguided principle to always finish what [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/08/ffxiii-logo.jpg"><img class="aligncenter size-medium wp-image-806" title="ffxiii-logo" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/08/ffxiii-logo-500x216.jpg" alt="" width="500" height="216" /></a></p>
<p>I think the my days of having the patience to sit through a 40 hour video game are through.</p>
<p>It took me almost 5 months to put in the 45 hours needed to finish Final Fantasy 13, with a lot of it feeling like an obligation to my sometimes misguided principle to always finish what i start. That&#8217;s not to say there weren&#8217;t some great moments in the experience, but by and large everything the Final Fantasy franchise stands for has become stale.</p>
<p><em>Final Fantasy 13</em> tries so very hard to advance the aging Japanese RPG genre and actually does succeed in doing so on some levels. I, for one, am actually glad they got rid of towns in this game. When you boil it down, the only thing towns are good for are a) buying items and equipment and b) fulfilling a required plot/character interaction in order to advance the storyline. Getting rid of them streamlines the gameplay. It&#8217;s much more convenient to be able to buy items at any save point instead of hunting for several buildings in a town to complete your shopping list.</p>
<p>One omission that really irked longtime series fans is the lack of an &#8220;overworld&#8221; area. On the surface this may seem confining, but it&#8217;s an attempt by Square to focus the game more on moving the story along. There&#8217;s still a sense of exploration through hidden chests and areas in each section of the game. And really &#8211; Final Fantasy 10&#8242;s &#8220;overworld&#8221; consisted of a text menu of different locations. Is getting rid of that in favor of a continuous travel progression that onerous?</p>
<p>The other thing Final Fantasy 13 does very well is introduce a very thrilling and original battle system. This is by far the most redeeming quality of the game. Instead of a traditional menu based system where the player selects commands for each of his characters against the enemies, the player acts more like a general relaying orders through the use of &#8220;Paradigm Shifts.&#8221; You only have direct control over one character in Final Fantasy 13, but you can direct how the two AI-piloted characters act through the Paradigm system.</p>
<p>Paradigm Shifts are on the fly role (job) changes for the party. For example, you might start the battle off in a very aggressive paradigm in order to end the encounter quickly. If something goes awry, you may switch into a defensive paradigm where one character defends to soak up damages while the others become medics to heal. Another solution may be switch into a unit that attempts to inflict status enhancements on allies and ailments on the enemy. There are 6 types of jobs in the game and they should be very familiar to players of MMORPGs. There&#8217;s a tank, two different kind of DPS dealers, a healer, a status buffer, and a debuffer.</p>
<p>Encounters can become quite engaging to play as some of the more challenging ones involve precise and constant changing of Paradigm strategies over the course of battle. You can only program a &#8220;deck&#8221; of 6 different paradigms at a time, but there&#8217;s a lot of room for customization as each character has 3 &#8220;primary&#8221; roles to develop. Needless to say, there&#8217;s a lot of options to use in battles. It&#8217;s a thrilling blend of real time strategy, MMORPG boss fight tactics, with a touch of the Final Fantasy franchise&#8217;s signature Active-Time Battle system.</p>
<p>The bad news, though, is that it takes time for the game to deem you worthy enough to utilize the full capabilities of the battle system. You&#8217;ll have to play through about 10 hours to really get to interesting battle dynamics. Unfortunately, the point at which battles become interesting is when the game&#8217;s plot starts to become hackneyed and predictable.</p>
<p>I actually had optimistic hopes for the game&#8217;s characters and plot near the outset of the adventure. <em>Final Fantasy 13&#8242;s</em> &#8220;main character&#8221;, Lightning, is introduced as a no-nonsense soldier for the Sanctum Guardian Corps. She&#8217;s a realist and takes no guff from anyone. Think Cloud from <em>Final Fantasy 7</em> without the brooding and mopiness, but with a <em>gunblade</em>.</p>
<p>One of my favorite scenes involved her and another character (Snow), who was your typical gung-ho Japanese-RPG &#8220;Let&#8217;s save the world&#8230; I swear it!&#8221; hero. Snow launches into some monologue about saving the world no matter the cost when, all of a sudden, Lightning just starts punching him in the face for spewing such unrealistic drivel. I loved it. She does what I&#8217;ve been wanting to do to JRPG heroes for years.</p>
<p>At this point I was impressed that Square had become aware that the Final Fantasy franchise was devolving into a formulaic excuse to render expensive CGI. I thought Lightning&#8217;s punch to Snow&#8217;s face was the sign of things to come. Regrettably, this was as far as they got. The game eventually settled into an easily predictable tale about defying fate in order to save the world. All the characters could easily be described by bullet points of every RPG character you&#8217;ve ever known. Even Lightning is neutered into a stereotypical hero by the end.</p>
<p>It behooves me to mention the game&#8217;s absolutely horrendous system for upgrading weapons and items. Instead of opting for simplicity here, Square has made an needlessly complex system involving hundreds of organic and tech components. I can&#8217;t even begin to explain it, but it took the skimming of several FAQs, message boards, and even the official strategy guide in order to <em>begin</em> to understand how to upgrade my weapons. The process was worse (and actually comparable) than having to study and apply organic chemistry.</p>
<p>Final Fantasy&#8217;s iconic summons are also underutilized in the game. Each character eventually gains access to his or her own unique Eidolon. Unfortunately, since you only control one character at a time, I never got to see or use any of the other summons because it was just too much of a hassle to be swapping party leaders. Plus, there was just no point to as there&#8217;s no practical benefit to use one summon over another. They&#8217;re basically there as glorified eye candy.</p>
<p>When you add it up, <em>Final Fantasy 13</em> makes for a very unremarkable experience. The cutscenes and graphics are breathtakingly gorgeous in full 1080p HD. However, I used to love Final Fantasy because I was attached to the dynamic characters and the epic plots, not because of the pretty graphics. I can&#8217;t even remember the characters and outcomes of the last three entries to the series.</p>
<p>There&#8217;s some great tactical gameplay to be had here, but it&#8217;s just not worth slogging through the muck of mediocre plot and exposition to get through.</p>
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		<title>Movie Review: Scott Pilgrim Vs The World</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/07/29/movie-review-scott-pilgrim-vs-the-world/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/07/29/movie-review-scott-pilgrim-vs-the-world/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 08:33:09 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[brian lee o'malley]]></category>
		<category><![CDATA[edgar wright]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[scott pilgrim]]></category>
		<category><![CDATA[scott pilgrim vs the world]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=764</guid>
		<description><![CDATA[They say that the 21st century belongs to the geeks. If that&#8217;s the case, then Scott Pilgrim Vs. The World may just be the film of the century. Sound absurd? Maybe. But at the very least, this action-romance-comedy is the quintessential film of the geek generation. Director Edgar Wright (Shaun of the Dead, Hot Fuzz) [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/scott-pilgrim-sword-level-up.jpg"><img class="aligncenter size-medium wp-image-777" title="scott pilgrim sword level up" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/scott-pilgrim-sword-level-up-500x291.jpg" alt="" width="500" height="291" /></a></p>
<p>They say that the 21st century belongs to the geeks. If that&#8217;s the case, then <em>Scott Pilgrim Vs. The World</em> may just be the film of the century.</p>
<p>Sound absurd? Maybe. But at the very least, this action-romance-comedy is the quintessential film of the geek generation.</p>
<p>Director Edgar Wright (<em>Shaun of the Dead, Hot Fuzz</em>) once described this movie as a cross between <em>Say Anything</em> and <em>Kill Bill</em>. It may sound ridiculous, but it&#8217;s an apt description for this deliciously fun movie based on Brian Lee O&#8217;Malley&#8217;s six volume graphic novel series.</p>
<p>Michael Cera plays Scott Pilgrim, a 22 year old Toronto slacker who is currently &#8220;in-between jobs.&#8221; He&#8217;s the bassist of a band with his friends and they have aspirations of signing a record label contract and making it big. On the personal front, Scott&#8217;s recently started dating  high-schooler, Knives Chau (Ellen Wong), as his way of rebounding from a heart-wrenching breakup he had just gone through. Scott meets the girl of his dreams, Ramona Flowers (Mary Elizabeth Winstead), at a party and is immediately smitten by her. Unfortunately, Ramona comes with some heavy baggage in the form of &#8220;seven evil exes&#8221; which Scott must defeat in battle if he is to date her.</p>
<p>Sounds like a reasonable premise for a movie, right? If you can buy into that, you&#8217;re going to love this film. (If not, well, you&#8217;ll probably <a href="http://www.hollywoodreporter.com/hr/film-reviews/scott-pilgrim-vs-the-world-film-review-1004105879.story" target="_blank">feel like this fuddy duddy did</a>.)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/94hpR6eoryI&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_GB&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="385" src="http://www.youtube.com/v/94hpR6eoryI&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_GB&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>What <em>Scott Pilgrim Vs. The World</em> does best is encapsulate all the things I liked about my childhood into one very nostalgic and <em>fun</em> film. References to video games, comic books, television, music, and pop culture naturally pepper the film throughout without seeming forced. Co-Screenwriter Michael Bacall explains the film&#8217;s secret in handling references as &#8220;&#8230;trying to make it punctuation as opposed to prose.&#8221;</p>
<p>Did I love every single one of the references the movie makes? Of course not. I didn&#8217;t particularly care for the pseudo <em>Dance Dance Revolution-</em>ninja game Scott and Knives play together, but it was a necessary plot device in the film to show a visceral video game rather than a couch/controller based one. There&#8217;s also a much ballyhooed <em>Seinfeld</em> reference that I didn&#8217;t LOL at personally, but I did respect the fact that they got the rights to Jonathan Wolff&#8217;s theme music from the show while also shooting the scene like an authentic <em>Seinfeld</em> scene.</p>
<p>That&#8217;s the key here &#8211; <em>authenticity</em>. See, the internet generation can smell a phony a mile away. A lot of the drek Hollywood has put out in the last decade reeks of cashing in (<em><a href="http://en.wikipedia.org/wiki/Gamer_(film)" target="_blank">Gamer</a></em>, anyone?) on what studio executives perceive as the &#8220;geek culture.&#8221;</p>
<p>One of the reasons why Scott Pilgrim works is because it&#8217;s crafted by geeks (Brian Lee O&#8217;Malley and Edgar Wright) who grew up with the very same things the film refers to. These people have played those video games, read those comics, watched those television shows, and listened to those bands. They just happen to be accomplished writers and filmmakers with the means and creativity to share highlights from their formative years.</p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/2010_scott_pilgrim_vs_the_world_001.jpg"><img class="aligncenter size-medium wp-image-784" title="Scott Pilgrim VS. The World" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/2010_scott_pilgrim_vs_the_world_001-500x333.jpg" alt="" width="500" height="333" /></a></p>
<p>Most of the video game references are general enough that people who aren&#8217;t avid video game players will enjoy them. Do you get the concept of receiving points for defeating  an enemy? Ok, how about the concept of landing multiple punches in a row on an enemy constituting a &#8220;combo&#8221;? Not so obscure, right? Now, let&#8217;s take it a step further. What if defeating an enemy turns them into a bunch of coins that fall to the floor? I hope you see where the film goes with this.</p>
<p>For people who <em>have</em> played a lot of video games in their childhood, boy are you in for a treat. It starts with a smirk or maybe even a chuckle at the opening Universal logo ditty rendered completely in 8-bit sounds. Your ears will perk up when you hear the <a href="http://www.entertonement.com/clips/jsxrvlfrzm--Zelda-Secret" target="_blank">&#8220;finding a secret&#8221; sound </a>from Zelda in the opening scene. You may even fist pump when the ethereal <a href="http://www.youtube.com/watch?v=ly_JEGOft-w" target="_blank">&#8220;choose your Zelda file&#8221; music</a> plays during an early dream sequence.  By the time you hear the announcer from <em>Tekken</em> exclaim &#8220;KO!&#8221; as Scott defeats the first evil Ex you&#8217;ll undoubtedly have a shit-eating grin on your face.</p>
<p>My personal favorite, though, was a scene in which Scott tries to deflect attention away from his girl issues by exclaiming to his band, &#8220;Hey guys, I learned the bass line from Final Fantasy II!&#8221; <em>He then proceeds to play the battle theme from Final Fantasy II on his bass guitar!</em></p>
<p><strong>Edgar Wright earns +999 geek credibility!</strong></p>
<p>While <em>Scott Pilgrim Vs The World&#8217;s</em> video game references may receive the lion&#8217;s share of attention, music also plays a huge role in the film as well. Besides the core love story, the film is also about Scott&#8217;s band, Sex Bob-Omb (+200 points if you can name that reference), as it progresses through multiple battle-of-the-bands competitions in its quest to receive a lucrative label deal.</p>
<p>Sex Bob-Omb&#8217;s music is actually done by Beck and he hasn&#8217;t sounded this lo-fi and raw since 1994&#8242;s &#8220;Loser.&#8221; There&#8217;s no shortage of actual musical talent standing in for the other in-film &#8220;bands&#8221; either. Members of Broken Social Scene play Crash and the Boys&#8217; music while Canadian indie rockers Metric stand in for the heavenly Clash at Demonhead. To top it all off, renowned producer Nigel Godrich (Radiohead&#8217;s &#8220;sixth member&#8221;) composes an <a href="http://stereogum.com/456502/nigel-godrich-rumble-scott-pilgrimstereogum-premiere/mp3s/" target="_blank">8-bit infused punk score</a> for the film.</p>
<p>Eagle-eyed viewers will notice Scott Pilgrim wearing different band T-shirts throughout the film. Plumtree and The Smashing Pumpkins (with the apropos &#8220;SP&#8221; logo) come to mind. Hell, there&#8217;s even a Tragically Hip acknowledgement in the movie! (The movie is set in Canada, after all)</p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/2010_scott_pilgrim_vs_the_world_007.jpg"><img class="aligncenter size-medium wp-image-783" title="2010_scott_pilgrim_vs_the_world_007" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/2010_scott_pilgrim_vs_the_world_007-500x340.jpg" alt="" width="500" height="340" /></a></p>
<p>The film itself is a fantastic concert of grin-inducing visual and audio effects, endearing acting, and witty repartee. Edgar Wright&#8217;s previous two films have shown that he&#8217;s a master of quick edits, scene transitions, and comedic timing. These skills allow him take <em>Scott Pilgrim&#8217;s</em> visual panache to dizzying heights.</p>
<p>It may sound trite at this point to declare that a movie is like a comic book brought to life, but it&#8217;s truly appropriate for this film. <em>This movie is like a comic book brought to life</em>.</p>
<p>Seriously, no other film this side of <em>Sin City</em> has come this close to imagining what a comic book would look like with live on-screen characters. Verbs and phrases in stylized lettering slickly animate onto the screen when the action calls for it. Multiple split screens capture character reactions, evoking images of split comic panels. Scenes quickly cut from one to another seamlessly, giving the feeling of hurriedly flipping to find out what&#8217;s on the next page. The film&#8217;s style is just as much of a star as any of the actors and will quite probably be the focus of word-of-mouth buzz.</p>
<div id="attachment_778" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/Scott-Pilgrim-Cera-Anna_267.jpg"><img class="size-full wp-image-778" title="Scott-Pilgrim-Cera-Anna_267" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/Scott-Pilgrim-Cera-Anna_267.jpg" alt="" width="300" height="400" /></a><p class="wp-caption-text">image courtesy of entertainment weekly</p></div>
<p><em>Scott Pilgrim&#8217;s</em> cast is a veritable <em>who&#8217;s who </em>of a new generation of talented Hollywood actors. Many will talk about Kieran Culkin stealing the show as Scott&#8217;s gay roommate, Wallace, and deservedly so. His grounded wisdom and comedic chops would make even a straight man want to sleep in the same bed with him. Ellen Wong is an adorable manga character come to life as Knives Chau. It&#8217;s hard to imagine that this is her film debut, as she nails every scene she&#8217;s in.</p>
<p>Mary Elizabeth Winstead plays a confident and cool Ramona Flowers &#8211; I just wish there was more time to fall in love with her. The film clocks in at just about 2 hours, but between squeezing in 7 epic fight scenes and establishing Scott&#8217;s world, there&#8217;s not much time for Ramona&#8217;s character to breathe and develop fully. Anna Kendrick, Aubrey Plaza, Mark Webber, Alison Pill, and Johnny Webber round out Scott&#8217;s group of friends and they all lend their own charm to the film.</p>
<p>On the dark side of the room, Chris Evans, Brandon Routh, and Jason Schwartzman delight in tormenting our precious little Scott Pilgrim. Evans in particular is memorable as an over the top skateboarder/movie star whose voice can be only described as Gob Bluth mixed with Christian Bale&#8217;s Batman. Even &#8220;unknown&#8221; actor, Satya Bhabha, has an epic Bollywood-meets-mystical-internet-humor fight scene as Ramona&#8217;s first &#8220;Evil Ex,&#8221; Matthew Patel.</p>
<p>I realize that the Michael Cera backlash is out in full force, but please don&#8217;t let whatever feelings you may have on him stop you from seeing this film. His performance is decidedly Ceran, but he does do the Scott Pilgrim character justice. If you want to, you can even talk yourself into believing that Cera has increased his acting range to include nerd-rage and almost-asshole.</p>
<p>Plus, if you&#8217;re an Arrested Development fan you won&#8217;t want to miss the George Michael/Ann reunion during the film. Yes, Mae Whitman is in this movie and no, she&#8217;s not quite as&#8230;homely.</p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/2010_scott_pilgrim_vs_the_world_006.jpg"><img class="aligncenter size-medium wp-image-787" title="2010_scott_pilgrim_vs_the_world_006" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/2010_scott_pilgrim_vs_the_world_006-500x340.jpg" alt="" width="500" height="340" /></a></p>
<p>I&#8217;m 28 years old. I&#8217;ve seen movies in the past that I could partly relate to as a portrait of a generation. Cameron Crowe&#8217;s <em>Say Anything</em> comes to mind as a particular highlight. I just wasn&#8217;t born in the right era to call it my own.</p>
<p>With <em>Scott Pilgrim Vs. The World</em>, my generation finally has it&#8217;s <em>Say Anything.</em> Well, if Lloyd Dobler could wield a flaming sword and inflict a 64-hit air combo on Diane&#8217;s dad.</p>
<p><em>Scott Pilgrim Vs. The World opens in US theaters on August 13th.</em></p>
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		<title>Postgame: Limbo Review</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/07/22/postgame-limbo-review/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/07/22/postgame-limbo-review/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 04:34:20 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie game spotlight]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[live arcade]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playdead]]></category>
		<category><![CDATA[postgame]]></category>
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		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=747</guid>
		<description><![CDATA[I had a tough time playing Limbo. It wasn&#8217;t due to deficient game playing skills on my part or any bugs or faults with the game&#8217;s programming. No, I had a tough time playing through Limbo because I was genuinely unsettled by the hauntingly melancholy game atmosphere with its grainy black and white visuals and sparse, yet [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/screenshot3.jpg"><img class="aligncenter size-medium wp-image-749" title="limbo hangman screenshot" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/screenshot3-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>I had a tough time playing Limbo.</p>
<p>It wasn&#8217;t due to deficient game playing skills on my part or any bugs or faults with the game&#8217;s programming. No, I had a tough time playing through Limbo because I was genuinely unsettled by the hauntingly melancholy game atmosphere with its grainy black and white visuals and sparse, yet disturbing ambient sounds and audio cues.</p>
<p>You may think I&#8217;m talking about a new survival horror game, but I&#8217;m not. <em>Limbo is a 2D platforming puzzle game.</em></p>
<p>&#8220;How is this possible?&#8221; you may ask. Just watch this short trailer:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Y4HSyVXKYz8&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="385" src="http://www.youtube.com/v/Y4HSyVXKYz8&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I found it appropriate that the protagonist of the game is a young boy because a lot of what disturbed me in <em>Limbo</em> scared me as a child. I have a ghastly fear of spiders, insects, and man eating plants that crystallized in my youth somewhere between the piranha plants in <em>Super Mario Bros.</em> and the insects in <em><a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CB8QFjAA&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FDaikatana&amp;ei=_N9ITIyIMYT78Ablq5ivDg&amp;usg=AFQjCNH7SRbKLM292J7mMT7XUmy6UVf3BA" target="_blank">Daikatana</a></em>.</p>
<p>Death in <em>Limbo</em> is also an infinitely more powerful on screen event because it is happening to a little boy. My first death happened via running into a bear trap on the ground. The trap chomped my boy into an aerial concerto of bloody body parts which then collapsed limply to the ground. It quickly became obvious that I wasn&#8217;t going to be playing <em>Rayman</em>.</p>
<p>One particular scene early in the game has you walk by a white butterfly on the ground who flies off towards a tree that is <em>clearly</em> harboring a giant black spider lurking in the branches above. I must have spent a good five minutes sitting in my chair, paralyzed. I saw no obvious route around the tree, yet there was <em>no fucking way I wanted to walk under three giant spider legs</em>. Given that the game had established a precedent for grisly deaths by that point, I especially did <strong>not </strong>want to see what this spider was going to do to the little boy.</p>
<p>Eventually, I excruciatingly faced my fears and found a way past the spider situation. The game may &#8220;just&#8221; be in black and white, but the realistic animations of the boy and the world combine with the game&#8217;s desolate atmosphere to create a completely immersive experience.</p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/screenshot4.jpg"><img class="aligncenter size-medium wp-image-750" title="limbo screenshot 4" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/screenshot4-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>Who are you? Why are you here? <em>Where</em> are you?</p>
<p>These are questions Danish developer Playdead want you to wonder about while playing through <em>Limbo</em>. And they did, in fact, linger in the back of my mind throughout the game&#8217;s first half, especially with the appearance of other humanoids (dead and alive). However, as the game progressed, I found myself caring less and less about these things and just focusing on what my next destination was and how to reach it. In other words, gameplay became the driving motivational force, not the search for greater meaning in the story.</p>
<p>A word about the gameplay: much of it is based on a &#8220;die first, figure out why after you respawn&#8221; paradigm. During your first playthrough you should expect to die often and die unexpectedly. This may sound like a frustrating nightmare, but for the most part isn&#8217;t, because there are bountiful checkpoints that place you close to your place of death. However, there are a couple of places in the game where I repeatedly yelled &#8220;Come on!&#8221; at my screen because I could not discern a certain goal and the death checkpoint forced me to play through a previous section before I could take a crack at it again.</p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/screenshot6.jpg"><img class="aligncenter size-medium wp-image-756" title="Limbo screenshot 6" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/07/screenshot6-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>Comparisons to Jonathan Blow&#8217;s breakthrough &#8220;indie&#8221; game, <em>Braid,</em> are bound to pop up due to both games belonging to a similar genre. I&#8217;ll take a shot at declaring a &#8220;winner&#8221; by saying that <em>Limbo </em>doesn&#8217;t quite reach <em>Braid</em> from both a gameplay and narrative standpoint. Overall, <em>Limbo&#8217;s</em> puzzles aren&#8217;t as elegantly designed as <em>Braid&#8217;s. </em>Many of the more difficult ones require precision timing and button pressing dexterity to solve problems, rather than imaginative and cereberal solutions. That&#8217;s not to say <em>Limbo</em> is poorly designed &#8211; there are some wonderfully devious puzzles that give a real sense of fulfillment once you figure them out. It just doesn&#8217;t feel as naturally rewarding as <em>Braid</em> did.</p>
<p><em>Braid&#8217;s</em> narrative benefited from the use of prose in its introductory and ending sequences. These words really tugged at me emotionally and provided context for the story it was trying to get across. Limbo, on the other hand, does not have one word of text within the game. It relies solely on its greatest strength, its visual and audio atmosphere, to convey its message. <em>Limbo </em>starts off strong in this regard, but the sense of uneasy wonderment slowly peters out until the ending is reached. It&#8217;s an ending which I feel tries to capture the same level of existential meaningfulness as <em>Braid</em>, but ultimately falls short.</p>
<p>Having said all of this, Limbo still comes highly recommended if you enjoy playing puzzle platformers and/or delight in immersive and unique art styles. It&#8217;s unquestionably the best downloadable game I have played in 2010 thus far. Just be warned if you have qualms about viewing gruesome child deaths or have fear of giant insects.</p>
<p>One final tip: Don&#8217;t read the game&#8217;s description on Xbox Live Marketplace if you can avoid doing so. I think the game&#8217;s ultimate meaning is far more interesting and thought provoking were I not to have read the short premise on the description. For me, it was a throwaway fact that served to only narrow the possibilities of the game&#8217;s conclusion.</p>
<p><em>Limbo costs 1200 Microsoft Points ($15) as a downloadable title from the </em><em><a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-0000584109d1" target="_blank">Xbox Live Marketplace</a></em><em>. There is a trial version that encompasses the first two game chapters.</em></p>
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		<title>Video Review: ngmoco&#8217;s Eliminate Gun Range</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/06/28/video-review-ngmocos-eliminate-gun-range/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/06/28/video-review-ngmocos-eliminate-gun-range/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 01:55:29 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[eliminate]]></category>
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		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[range]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=593</guid>
		<description><![CDATA[When a gyroscope was announced as one of the new features of the iPhone 4 a few weeks ago, I was admittedly a bit nonplussed. After all, didn&#8217;t we already have tilt gaming on the iPhone? Like the Wii Motion Plus, all it took was some hands on gameplay experience before I &#8220;got&#8221; it. Eliminate: [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />When a gyroscope was announced as one of the new features of the iPhone 4 a few weeks ago, I was admittedly a bit nonplussed. After all, didn&#8217;t we already have tilt gaming on the iPhone?</p>
<p>Like the Wii Motion Plus, all it took was some hands on gameplay experience before I &#8220;got&#8221; it.</p>
<p><em>Eliminate: Gun Range</em> is a simple shooting gallery game that requires the iPhone 4. (supposedly a 3GS version is on the way) You&#8217;ll earn credits by hitting a certain target number threshold on a given range scenario. Credits can then be used to unlock more guns and challenge levels to play. The game itself not very original, but the method of control is.</p>
<p>Aiming in <em>Gun Range </em>utilizes the iPhone 4&#8242;s gyroscope to present a 1:1 movement to graphics representation on the screen ratio. Think about how fluid the screen display is when you use the camera app to take a picture. Now imagine that smooth display in a game. That&#8217;s basically how <em>Gun Range</em> feels. The graphics are also very nice, taking advantage of the Retina Display, but the star of this show is the control scheme.</p>
<p>It&#8217;s almost more of a tech demo than a fleshed out game, but there&#8217;s enough entertainment in this $0.99 package that it&#8217;s worth keeping around to play even after you&#8217;re done showing off your new iPhone 4 to your friends. I can&#8217;t wait to see where this leads iPhone game developers. If nothing else, we&#8217;ll have a great way of aiming in iPhone first person shooters.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2AVs25PkV80&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="385" src="http://www.youtube.com/v/2AVs25PkV80&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Postgame: Splinter Cell Conviction</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/05/31/postgame-splinter-cell-conviction/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/05/31/postgame-splinter-cell-conviction/#comments</comments>
		<pubDate>Mon, 31 May 2010 17:00:51 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[conviction]]></category>
		<category><![CDATA[postgame]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[splinter]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=408</guid>
		<description><![CDATA[Warning: This game requires patience.  If you have none, stay away. It&#8217;s not a straight shooter. If you&#8217;ve ever wanted to be as badass, cunning, and ruthless as Jack Bauer in a video game, Splinter Cell Conviction is the game for you.  Do you want to act out one (or several) of Jack Bauer&#8217;s famous [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/05/IMG_0639.jpg"><img class="alignnone size-medium wp-image-409" title="Splinter Cell Conviction Welcome Home" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/05/IMG_0639-500x375.jpg" alt="" width="500" height="375" /></a></p>
<p><em>Warning: This game requires patience.  If you have none, stay away. It&#8217;s not a straight shooter.</em></p>
<p>If you&#8217;ve ever wanted to be as badass, cunning, and ruthless as Jack Bauer in a video game, <em>Splinter Cell Conviction</em> is the game for you.  Do you want to act out one (or several) of Jack Bauer&#8217;s famous interrogation scenes?  Done.  There are almost an excessive number of situations for you to brutally ask bad guys <em>where stuff is</em>.  <em>Conviction&#8217;s </em>situation is a departure from previous games in the series.  Longtime protagonist Sam Fisher is not ostensibly working with any sort of government agency.  For most of the game Fisher&#8217;s only contact with &#8220;the good guys&#8221; is with a woman he used to work with in the government.  Sound familiar?</p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/05/IMG_0638.jpg"><img class="alignnone size-medium wp-image-410" title="Splinter Cell Conviction Avoid Detection" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/05/IMG_0638-500x375.jpg" alt="" width="500" height="375" /></a></p>
<p>I <em>loved</em> the way new objectives are presented to you in this game.  Many have called the way the game projects text onto the game world &#8220;Fringe Lettering&#8221; (yes, referring to the JJ Abrams show).  I&#8217;d say it goes a bit further, as the show&#8217;s lettering is limited to large block letters hanging in mid air introducing new locations.  <em>Conviction </em>goes a step further and<em> </em>blends the text into walls and objects in the world seamlessly.  More games need to do this.</p>
<p>Diehard Splinter Cell fans lamented the loss of certain gameplay elements such as hiding bodies.  I found it refreshing.  Hiding bodies always felt like a chore, rather than &#8220;ooh, this is cool because it&#8217;s realistic.&#8221;  Fisher has a new trick called &#8220;Execution&#8221; where you can mark anywhere between 2-4 targets (depending on how much you&#8217;ve upgraded your gun) and can instantly kill them all with one button if you are within line of sight. It&#8217;s balanced since you have to &#8220;earn&#8221; the right to do this by successfully melee killing someone.  While some critics may complain this cheapens the gameplay, at the end of the day, it serves to make the player feel like a badass.  I&#8217;m ok with this.  I want to be the action hero I see in the final cut of film. I&#8217;m ok with cutting out &#8220;realistic&#8221; elements for more <em>fun</em>.</p>
<p>Broken down into its core elements, <em>Conviction</em> is a sequence of situations in which Sam Fisher has to deal with bad guys who don&#8217;t know he&#8217;s there.  Usually, I&#8217;d start off trying to take out everyone stealthily from the shadows.  I&#8217;m not one for elaborate planning, so invariably I&#8217;d get seen, shit would hit the fan, and I&#8217;d have to shoot my way out of the mess.  Oftentimes this would end in failure, but since I&#8217;m an above-average shooter player, I imagine I brute-forced my way through more than most players would. Generally, <em>Conviction</em> does a good job of preventing you from just run and gunning your way through the game, as a veritable <em>clown bus</em> of bad guys will swarm you if you try to do this. (<strong>Protip:</strong> There are always more dudes in the room than you think there are.)</p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/05/IMG_0640.jpg"><img class="alignnone size-medium wp-image-411" title="Splinter Cell Conviction Cisco Room" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/05/IMG_0640-500x375.jpg" alt="" width="500" height="375" /></a></p>
<p>I played through the single-player campaign through on &#8220;Realistic&#8221; difficulty.  I usually play most games on normal difficulty, but I strongly recommend that you play this game on &#8220;Realistic&#8221; if you do.  Playing through on anything less will give you far more leeway to run and gun your way through the game and I think that detracts from the experience. The most memorable moments you will have while playing will be the stealth kills and planned gadget kills, not the machinegun kills you get from playing <em>Call of Duty</em> style.</p>
<p>My favorite moment in the game was a planned attack where I planted a remote explosive on the ground next to a pair of armed guards.  I scaled the building to their right, overlooking another guard from behind.  Jumping down, I broke the neck of the hapless guard from behind.  The original pair saw this and began to run towards me.  Calmly, I pressed the button, detonated the explosive, and took out the remaining guards LIKE A BOSS.</p>
<p>The biggest complaint people have of <em>Conviction</em> is the &#8220;insta-fail&#8221; section well-into the game.  I can&#8217;t defend this; it&#8217;s some bullshit.  I&#8217;d like to think there&#8217;s a better solution to forcing players to act in a stealthy manner.  However, part of the reason I got through it with minimal yelling at the screen was due to my Realistic difficulty training.  By the time I got to the chapter in question, I was already used to basically &#8220;insta-failing&#8221; if I was detected (due to the immense swarms of enemies and inability to absorb much gunfire).  It still sucked, though, because I could do everything right except for one tiny mistake, and I&#8217;d be forced to reload a checkpoint. Perhaps a better way of enforcing this would be to elevate the difficulty level to Realistic for everyone, regardless of what they are playing at.  It&#8217;ll train the player to be more stealthy, but also give them the feeling that they could progress even if they make a mistake.</p>
<p>It&#8217;ll take a certain type of mindset to succeed and have fun with <em>Conviction</em>.  You need to be prepared to be methodical and inconspicuous.  If you can and are willing to do this, I guarantee you will have a great time with this game.</p>
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		<title>Postgame: Sam and Max Season 3 Episode 1: The Penal Zone iPad</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/05/03/postgame-sam-and-max-season-3-episode-1-the-penal-zone-ipad/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/05/03/postgame-sam-and-max-season-3-episode-1-the-penal-zone-ipad/#comments</comments>
		<pubDate>Mon, 03 May 2010 17:00:51 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[episode 1]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[penal]]></category>
		<category><![CDATA[postgame]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[sam and max]]></category>
		<category><![CDATA[season 3]]></category>
		<category><![CDATA[zone]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=343</guid>
		<description><![CDATA[Postgame is a new experimental segment on the blog where I give my thoughts on a recently finished game. It&#8217;s not as comprehensive as a review, but not as brief as a tweet. Playing Sam and Max Episode 1: The Penal Zone on the iPad was like dating a gorgeous, funny woman who was prone [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><em>Postgame is a new experimental segment on the blog where I give my thoughts on a recently finished game.  It&#8217;s not as comprehensive as a review, but not as brief as a tweet.</em></p>
<div id="attachment_344" class="wp-caption alignnone" style="width: 510px"><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0033.png"><img class="size-medium wp-image-344" title="Sam and Max Visit Alien Brain" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0033-500x375.png" alt="" width="500" height="375" /></a><p class="wp-caption-text">Sam and Max Visit The Alien Brain</p></div>
<p>Playing Sam and Max Episode 1: The Penal Zone on the iPad was like dating a gorgeous, funny woman who was prone to random crazy breakdowns.  You put up with the crazy stuff because you love the highs and try to ignore the lows.  The Penal Zone has gorgeous graphics and fully voiced characters.  The game&#8217;s presentation is pretty much exactly what you would see on the PC or Xbox 360.  Unfortunately, it&#8217;s pretty obvious Telltale Games didn&#8217;t have access to a preproduction iPad because the number of technical issues that plagued this title were abundant.  Random crashes, freezes, sporadic long load times, and framerate slowdowns plagued my playthrough of the game.  (Coming from a PC game &#8220;save early and often&#8221; background, the crashes never set me back too far.) I&#8217;m sure they did the best that they could to make the launch date given what they had to work with, but telling the user to reboot the iPad each time he wants to play, DOS boot disk style, is almost too much to ask.  On the bright side, I think Telltale knew this and that&#8217;s why the price of the game was lowered to $6.99 (from $9.99).</p>
<div id="attachment_345" class="wp-caption alignnone" style="width: 510px"><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0035.png"><img class="size-medium wp-image-345" title="Max Versus Stinky" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0035-500x375.png" alt="" width="500" height="375" /></a><p class="wp-caption-text">Max Versus Stinky</p></div>
<p>I&#8217;m going to be honest and say I have never been that great at adventure games.  Inevitably I&#8217;d always end up using a walkthrough for some or most of the game. With that said, I&#8217;m proud to say I completed all of The Penal Zone without looking to the internet for help. I&#8217;d like to say it&#8217;s all due to my leet deductive reasoning skillz, but it&#8217;s mainly a credit to great game design.  There&#8217;s an excellent subtle hint system manifested through one of Max&#8217;s new psychic powers, future vision.  With it, you can see what the future of certain items/people brings.  Armed with this information, you can divine what you should do next.  It&#8217;s a great way to help dense players like me get on the right track while making them feel awesome for figuring things out own their own.  Max&#8217;s other main psychic power, teleportation, adds an almost Portal-like way to approach problems.</p>
<div id="attachment_346" class="wp-caption alignnone" style="width: 510px"><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0034.png"><img class="size-medium wp-image-346" title="Max and Stinky" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0034-500x375.png" alt="" width="500" height="375" /></a><p class="wp-caption-text">RAWRAHGUAHRHG</p></div>
<p>The Penal Zone is a great adventure game.  You&#8217;d be hard pressed to find a more high quality 3-4 hour experience on the iPad.  It&#8217;s just a shame the technical issues mar the otherwise awesome game.  If you have the patience to deal with some slowdowns and random crashes, it&#8217;s a recommended purchase on the iPad since it&#8217;s only $6.99.  Otherwise, I&#8217;d recommend getting it on the 360/PS3/PC/MAC platforms.  It&#8217;ll cost a bit more, but you&#8217;re paying for stability.</p>
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		<title>Review: Comic Zeal 4 For iPad</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2010/04/28/review-comic-zeal-4-for-ipad/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2010/04/28/review-comic-zeal-4-for-ipad/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 03:42:34 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[cloud reader]]></category>
		<category><![CDATA[comic zeal]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.mydaywillcome.com/blog/?p=340</guid>
		<description><![CDATA[Without question, one of the killer apps for the iPad is the ability to read comics/graphic novels digitally. While the screen size of the iPad isn&#8217;t exactly 1:1 with the size of a comic, it&#8217;s close enough to provide an almost identical reading experience.  It might be even better than the real thing, since you [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><div id="attachment_337" class="wp-caption alignnone" style="width: 385px"><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0039.png"><img class="size-medium wp-image-337 " title="Comic Zeal Splash Screen" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0039-375x500.png" alt="" width="375" height="500" /></a><p class="wp-caption-text">Comic Zeal Splash Screen</p></div></p>
<p>Without question, one of <em>the </em>killer apps for the iPad is the ability to read comics/graphic novels digitally. While the screen size of the iPad isn&#8217;t exactly 1:1 with the size of a comic, it&#8217;s close enough to provide an almost identical reading experience.  It might be even better than the real thing, since you can easily screen shot pages and email them to friends.  No other device on the market currently can offer this capability.  In fact, I&#8217;ve probably spent more time reading digital comics on the iPad than doing anything else on it so far.</p>
<p>You&#8217;ll need to download an app to read comics, as there&#8217;s no built-in function on the iPad to do so. I&#8217;ve been using Bitolithic&#8217;s Comic Zeal 4 for iPad since launch week and have put it through its paces.</p>
<p>TL;DR version of this review: While not perfect, Comic Zeal is worth the $7.99 price if you intend to spend any significant time reading multiple comic files on your iPad.</p>
<p><strong>File Import:</strong></p>
<p>Comic Zeal 4 supports the .cbr, .cbz, and.cbi filetypes for digital comics import.  I haven&#8217;t come across a situation yet where I needed more filetypes supported, but if you need PDF or RAR support, you&#8217;ll need to either convert them or find another app.  Transferring comics to the iPad is very simple.  You plug in your iPad to your computer&#8217;s USB port, navigate to the Apps tab in iTunes, and click on the Comic Zeal icon under the &#8220;file sharing&#8221; section.  From there, you drag and drop any number of comic files to transfer them over.  I found transfer speeds comparable to those of mp3 files.  Finally, the next time you open the Comic Zeal app on your iPad, there will be a short processing queue for all of the comics you transferred earlier.  In the initial version of the app, this process took an unbearably long time.  Fortunately, the 4.0.2 update addressed this and the queue is now a minor inconvenience.  According to the developer, this extra bit of processing is needed in order to optimize reading performance for the iPad.</p>
<p>I&#8217;d like to see a form of Wi-Fi syncing in the future, preferably a solution that accounts for batch file importing. <strong> (Update: I&#8217;ve been informed that you can do this currently via </strong><a href="http://www.bitolithic.com/comiczeal/" target="_blank"><strong>Comic Zeal Sync</strong></a><strong>, a free Java app downloadable from the Bitolithic website.  It is very simple to use and sync.  No fiddling with network settings is necessary. It would still be nice to have a solution that doesn&#8217;t require the installation of a standalone app, though.) </strong>I can see myself in situations where I&#8217;m away from my main PC, but would like the capability to add content to read.  The recently released free Cloud Reader app offers this capability, but requires far too many clicks in order to get over a large number of files.</p>
<p><strong>The UI:</strong></p>
<div id="attachment_338" class="wp-caption alignnone" style="width: 385px"><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0041.png"><img class="size-medium wp-image-338" title="Comic Zeal UI" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0041-375x500.png" alt="" width="375" height="500" /></a><p class="wp-caption-text">Comic Zeal UI</p></div>
<p>As you can see above, Comic Zeal makes good use of pop-over window panes in its interface.  The biggest strength of Comic Zeal is its thoughtful interface for organizing and navigating your collection.  All of the comics in your collection are represented by icons of the actual comic&#8217;s cover.  You can then sort your comics into graphically represented long comic boxes (think folders) via a slick tap interface.  Once you go into edit mode by tapping the edit button, you can then tap the comics you want to select.  Selected comics will jiggle, like when you manipulate icons on the iPad home page.  From there you can either delete the selected comics or move them into an &#8220;other&#8221; or existing folder.  You can also change the view to display only icons or text and icons.  It&#8217;s pretty nice, but there are a few nits I&#8217;d pick. A &#8220;select all&#8221; button would be nice, along with a clarification that the &#8220;other&#8230;&#8221; selection on the move window really means &#8220;new folder&#8221;.  Also, the ability to rename folders seems like an obvious oversight.  Finally, as cool as the &#8220;jiggling&#8221; animation looks, it can be hard to tell what&#8217;s jiggling and whats not when you have an entire screen of icons selected.  Some simple checkboxes may provide a more salient solution.  Nevertheless, organizing your digital collection on Comic Zeal is a treat.</p>
<p>The other icons I didn&#8217;t find as useful.  The &#8220;Recents&#8221; and &#8220;Downloads&#8221; sections are currently useless as they puts the most recently accessed or downloaded files on the bottom, forcing you to scroll through pages before getting to them. (Bitolithic has confirmed this as an issue and will have it fixed for a future release.) There&#8217;s also a &#8220;Featured&#8221; button which should be labeled most appropriately as &#8220;Download&#8221; or &#8220;Store&#8221;.  From there, you can download selected golden age and Flashback Universe comics for free.</p>
<p><strong>The Reading Experience:</strong></p>
<p><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0042.jpg"><img class="alignnone size-medium wp-image-339" title="Comic Zeal Golden Age Comic" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2010/04/IMG_0042-375x500.jpg" alt="Comic Zeal Free Golden Age Comic Page" width="375" height="500" /></a></p>
<p>Comic Zeal 4&#8242;s reading experience is polished.  Your trusty swipe and pinch gestures make it intuitive to flip pages and zoom in and out.  Unlike it&#8217;s competition, pages are displayed in the correct order and distinctly on each screen.  Splash pages automatically resize to fit width-wise in portrait form.  You&#8217;ll probably want to rotate the screen to landscape in order to properly read the pages without zooming.</p>
<p>There are a few puzzling interface decisions, though.  I&#8217;ve been trained by iBooks, Kindle, instapaper, Goodreader, and countless other apps that single tapping the middle of the screen hides and shows the menu bars.  Single tapping in Comic Zeal zooms in to wherever you tap.  It takes a double tap (or a tap on the watermarked arrow) to bring up the menu.  You can change this behavior by going into the iPad settings section, but it&#8217;s odd as to why the default settings aren&#8217;t set up like most iPad apps.  I also found myself constantly wanting to tap the margins to change pages, but the app doesn&#8217;t have that capability yet.  (Bitolithic promises this will be in the new version.)</p>
<p>Buttons on the bottom bar allow you to snap a screen shot, lock the screen orientation, open a file, page forward and backwards, and seek to a page with a slider.  I love the screen shot button, as it provides an obvious way to snap a page to share with people.  In future versions, I&#8217;d like to see this expanded upon to allow for a screen shot of selected panels and easy access to share them via twitter/email/etc. It would also be great to have a way to read lots of consecutive single issues without having to navigate the collection through multiple taps.  Perhaps the arrow keys on the bottom menu could be used for next/previous issue in a folder.</p>
<p>Reading in Comic Zeal is a breeze once you learn the quirks of the interface.  It&#8217;s relatively clean, but could be so much better with a few small changes.</p>
<p><strong>Conclusion:</strong></p>
<p>At iPad launch, Comic Zeal was one of two solutions for reading your own comics digitally.  It still is, with the difference being that the alternative app, Cloud Reader, is now free rather than more expensive.  That being said, I still think Comic Zeal provides enough in the way of features to warrant the purchase if you plan on frequently reading digital comics.  If you&#8217;re only looking for an app to demo to your friends or read a digital comic file here and there, you&#8217;re better off with the official Marvel app or Cloud Reader.</p>
<p>A promising sign with Comic Zeal is that Bitolithic appears to be listening to feedback and has provided transparency in their development process through their <a href="http://twitter.com/bitolithic" target="_blank">twitter feed</a>.  $7.99 is a bit more than an impulse purchase on the app store, but for an app i use constantly, I consider it worth the investment.  If Bitolithic follows through on its promises and continually evolves Comic Zeal, it could be the beacon for a true digital comics revolution.</p>
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		<title>Review: American McGee&#8217;s Grimm Episode 1</title>
		<link>http://www.mydaywillcome.com/blog/index.php/2008/08/15/review-american-mcgees-grimm-episode-1/</link>
		<comments>http://www.mydaywillcome.com/blog/index.php/2008/08/15/review-american-mcgees-grimm-episode-1/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 22:47:36 +0000</pubDate>
		<dc:creator>Andy Yen</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[a boy learns what fear is]]></category>
		<category><![CDATA[american mcgee]]></category>
		<category><![CDATA[episodic]]></category>
		<category><![CDATA[grimm]]></category>
		<category><![CDATA[pc]]></category>

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		<description><![CDATA[American McGee is best known for his work on DOOM, Quake, and Alice.  The latter, which I found to be a deliciously twisted romp through the wonderland of Lewis Carroll.  McGee&#8217;s past games have earned him an automatic &#8220;I gotta check out what he&#8217;s doing next&#8221; pass.  His latest project is entitled American McGee&#8217;s Grimm [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.mydaywillcome.com/blog/wp-content/uploads/2008/08/grimmlogo.jpg"><img class="aligncenter size-medium wp-image-188" title="American McGee\'s Grimm Logo" src="http://www.mydaywillcome.com/blog/wp-content/uploads/2008/08/grimmlogo.jpg" alt="American McGee\'s Grimm Logo" width="482" height="240" /></a></p>
<p>American McGee is best known for his work on DOOM, <em>Quake</em>, and <em>Alice</em>.  The latter, which I found to be a deliciously twisted romp through the wonderland of Lewis Carroll.  McGee&#8217;s past games have earned him an automatic &#8220;I gotta check out what he&#8217;s doing next&#8221; pass.  His latest project is entitled <em>American McGee&#8217;s Grimm</em> and is a 24-part episodic game available exclusively on <a href="http://www.gametap.com/grimm/" target="_blank">Gametap</a>.  New episodes are released every Thursday and will be available free to play for a 24-hour period, much like a television show.  <em>Grimm</em> is based on the idea of &#8220;f&#8217;d up fairy tales,&#8221; with each episode centering on the corruption of a particular fairy tale, like Little Red Riding Hood or Beauty and the Beast.  Gameplay is very simple and casual friendly.  It plays kind of like <em>Katamari Damacy</em> in that you are guiding a character in a world with the objective of covering the most surface area possible.  There is some light platforming as well.</p>
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<p><strong>What I Liked:</strong></p>
<ul>
<li>Art direction/Presentation &#8211; The Unreal Engine 3 isn&#8217;t pushed to its full potention in this game, but the blocky, simplistic character models do exude some personality.  The changes between the &#8220;original&#8221; fairy tale world and the &#8220;Grimm-ified&#8221; fairy tale world (once you get your stinky paws on it) are quite apparent and is the biggest accomplishment of the game.</li>
<li>Simple, relaxing gameplay &#8211; This game is almost built for casual gamers as you can use one hand to play it!  Either the mouse or the WASD keys will work in controlling Grimm.  The only other action he can do is jump and butt stomp, which is done by jumping twice.</li>
<li>Short length &#8211; The first episode is divided into six &#8220;sections&#8221; that each take between 3-5 minutes to complete.  After cut scenes, you can finish the entire episode in under 40 minutes, possibly less.  This is good for those who can&#8217;t afford long periods to game</li>
<li>Potty humor &#8211; If you stand still for a couple of seconds, Grimm starts peeing.  &#8216;Nuff said.</li>
</ul>
<p><strong>What I didn&#8217;t like:</strong></p>
<ul>
<li><strong></strong>Shallow gameplay &#8211; If it weren&#8217;t for the short play sections, you would get tired of the game <em>very</em> fast.  The game is fairly linear and doesn&#8217;t involve much more than rudimentary platforming skills.  Most of the time you are just running around an area trying to cover it in filth.</li>
<li>&#8220;Meh&#8221; story &#8211; I&#8217;m not too familiar with the tale of &#8220;A Boy Learns What Fear Is.&#8221;  It might have been better if Gametap led off the series with a more recognizable tale, such as &#8220;Little Red Riding Hood.&#8221;</li>
<li>Simplistic graphics &#8211; You wouldn&#8217;t have guessed the game uses the Unreal 3.0 engine by just looking at it.  While the great art-direction and atmosphere make up for it slightly, there&#8217;s no avoiding the fact that the game world looks dated.</li>
</ul>
<p><strong>What I Didn&#8217;t Care For:</strong></p>
<ul>
<li>Leaderboards &#8211; I barely had enough motivation to finish the episode, much less replay it for time.</li>
</ul>
<p>The first episode of <em>American McGee&#8217;s Grimm</em> is a mixed bag.  While it&#8217;s basic premise and goal are intriguing and show signs of promise, the execution of the first episode falls a little flat.  I&#8217;m curious to see whether later episodes have a noticeable improvement in story quality and deeper gameplay, but it&#8217;s definitely not at the top of my to do list.</p>
<p>If you&#8217;re looking for a relaxing and short gameplay experience on your PC, you could do a lot worse than episode 1 of <em>Grimm</em>.  Since the first episode is downloadable for free <a href="http://ht.cdn.turner.com/gametap/web30/media/Grimm_Demo/setup.exe" target="_blank">here</a>, you really have nothing to lose.  For those of us with a backlogged games stack, though, there&#8217;s nothing here that will make you want to put it at the top of the queue.</p>
<h2>Verdict: Passable, Try The Demo First</h2>
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